Autodesk 3ds Max 2017.2 Update Release Notes |
Thank you for downloading Autodesk® 3ds Max® 2017.2 Update.
These release notes describe what's new, what's fixed, known limitations and workarounds, plus other important information for this release. We strongly recommend you read this document before installing and running any version of the program.
Prerequisites
What's New
What's Fixed
Known Issues and Workarounds
Additional Resources
3ds Max 2017 must be installed prior to installing the update.
This release has improved support for running multiple instances of 3ds Max simultaneously.
Software security fixes are included in this release.
The following list describes issues fixed in this release. Note: Update 2 contains all previous Service Pack and Update fixes for 3ds Max 2017.
ID |
Component |
Description |
MAXX-36226 |
Animation |
You no longer receive an error when doing a simulation in MassFX if mCloth modifier is used on a plane. |
MAXX-35313 |
Animation |
When you use Go to Time command or type in the frame number, the visibility keys are now evaluated properly. |
MAXX-33446 |
Core |
The IGlobal::INode type is no longer missing from 3ds Max's .NET Wrapper. |
MAXX-32874 |
Core |
Fixed the regression introduced in 3ds Max 2017 Update 1 that slowed the loading of xref objects. |
MAXX-34222 |
Core |
The position of xref objects is no longer affected when parented to, or un-parented from, another object. |
MAXX-36514 |
Core |
3dsmax.ini no longer resets when starting and closing multiple instances of 3ds Max, making it easier to run multiple instances of the software simultaneously. |
MAXX-36892 |
MAXScript |
When opening MAXScript Listenter's Search > Find dialog, you no longer receive an error if you have not first focused on an edit window. |
MAXX-36677 |
MAXScript |
The cursor no longer jumps to another line than the one selected when the mouse wheel is scrolled over a MAXScript editor window, while another window has the focus. |
MAXX-36676 |
MAXScript |
In MAXScript Editor, text selection and cursor position is no longer lost when moving from one editor tab (document) to another. |
MAXX-36675 |
MAXScript |
In MAXScript Editor, the state of the folds is no longer lost when moving from one editor tab (document) to another. |
MAXX-36673 |
MAXScript |
Autocomplete is now working. To enable autocomplete for MAXScript:
|
MAXX-36746 |
Modeling |
You no longer receive an error when going to the Modifier panel with a skinned mesh selected due to scripted rigging tools creating an INode without a null object. |
MAXX-34925 |
Modeling |
Fixed an issue where the new hardware selection method in Nitrous wouldn't select polygons or edges when at certain angles or if the polygon was a thin but long shape. |
MAXX-35917 |
Modeling-UVW |
Fixed the memory leak in projection engine. You will no longer receive errors caused by the continuous use of projection modifier in scripted operations saturating RAM and and writing large amounts of data to the paging file. |
MAXX-36102 |
Modeling-UVW |
UVs now only translate, instead of scaling and translating, when Peel mode is active and you translate UVs/vertices. |
MAXX-36101 |
Modeling-UVW |
UVs no longer reset when trying to modify an existing peel. |
MAXX-36093 |
Modeling-UVW |
When using the Align Horizontally to Pivot command in Peel mode, the peel now updates/aligns automatically. You no longer need to manually manipulate the gizmo. |
MAXX-35274 |
Python |
Errors occurring within custom action items created from Python now include traceback (callstack) information. |
MAXX-36701 |
Software Security |
Enhancement to enterprise Single Sign On, and update to desktop login secure socket layer (SSL). |
MAXX-36466 |
Viewport |
Vertex alpha and color now update in the viewport when the values are changed. |
The following list describes issues in this release.
ID |
Component |
Description |
Workaround |
N/A |
Modeling |
Files using the Data Channel Modifier that were created with 3ds Max 2017.2 cannot be opened in version prior to 3ds Max 2017.1 Update. |
Remove the Data Channel Modifier or collapse the object stack when using your scene in a previous version. |
Use the following table to locate additional resources.
For more information on... |
See... |
Installing this product |
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Using the new features in this release |
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What learning resources are available |
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Contacting customer support |
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Submitting an idea about a new feature or improvement |
We can improve the stability of Autodesk 3ds Max largely because of the Customer Error Reports (CERs) you submit. By including as much information as possible about what actions you were performing when the error occurred, you increase the report's value immensely. Thank you very much for taking the time, we really appreciate it.
For more information on CERs, see Customer Error Reporting.
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