Autodesk® 3ds Max® 2017.1
Update 1 Readme

 
 

This readme contains information regarding the installation and use of the Update 1 for Autodesk® 3ds Max® 2017software. It is recommended that you read this entire document before installing the software. For reference, you should save this document to your hard drive or print a copy.

Contents

Update Features
Versions of the Update
Prerequisites
Installation
Uninstall Instructions
Known Issues
Update 1 Fixes
Reporting Issues

Update Features

Blended Box Map
The Blended Box map allows you to project maps onto objects in a much simpler way than the tradition method requiring complex UV mapping. It is ideal for situations where you want to apply a box map across one or more objects to map them from all sides, such as applying details like dirt and grime.

Working similarly to box mapping, Blended Box map projects images from three 90° directions. You can project a one, three, or 6 different maps for every side of the projection box. A key difference between the two mapping types is blending. Traditional box or cube mapping would create hard seams between the different UV projections, where Blended Box mapping gives you the ability to blend between the maps for a more seamless result.

Data Channel Modifier
3D objects are made up of various subcategories of data that define attributes such as geometry, vertex color settings, world coordinates, selections, and texture mapping information. The data for each subcategory is stored in a separate channel. Using the Data Channel modifier, you can apply various processes to various data channels as they flow through a stack. Any transformations will then update automatically as the object changes state.

The Data Channel modifier can be useful for automating such tricky operations as blending materials based on different states, creating deformations based on an output, or dynamically copying data between channels for storage. Data can be visualized directly in the viewport as gradients of color.

Data channels are manipulated through the use of components called Operators. Added operators are arranged in a stack in the Data Channel modifier panel. The data channel is then procedurally processed as it flows down the list of operators from top to bottom. Operators can be dragged and dropped in the stack to change the order of applying processes.

Civil View
3ds Max Civil View PVT Vissim .FZP import of the latest Traffic Sim File versions

Versions of the Update

Product To Update

Update Filename

Autodesk® 3ds Max® 2017

3dsMax2017_Update1.msp

Prerequisites

3ds Max® 2017 must be installed prior to installing the update.

Installation

1.       Download the appropriate file for your product. See Versions of the Update.

2.       Double-Click the Update executable.

3.       Follow the installation prompts in the Update installer.

Uninstall Instructions

Windows 10

1.       In Search Windows, type Installed Updates and select View Installed Updates.
2.        Select Autodesk 3ds Max 2017 Update 1.
3.        Click Uninstall.

Windows 7 / Windows 8

1.       Open Start > Control Panel > Programs and Features.
2.       Click View Installed Updates.
3.       Select Autodesk® 3ds Max® 2017 Update 1.
4.       Click Uninstall.

Known Issues

Update 1 Fixes

The following list contains issues fixed in this release (Update 1 contains all previous Service Pack fixes for 3ds Max 2017).

Key

Summary

Component

MAXX-30959

Motion Capture controller properties > MIDI page completely non-functional

Animation

MAXX-32474

Asset Library: Drag-N-Drop to CME

Content

MAXX-23597

FBX Export from Max 2016 (and higher) distorts skinning

FileIO

MAXX-21980

X-Ref Scene: "Ignore Helpers" will also filter all groups, so all objects in a group are ignored

FileIO

MAXX-29613

Save As no longer remembers the previous path

FileIO

MAXX-32832

Re-importing exported files from 3ds Max causes program errors

FileIO

MAXX-33168

X-Ref Object: Not updating animation on FBX import

FileIO

MAXX-32096

Save As 3ds Max Archive - "Save as type" options all have the same name

FileIO

MAXX-32125

3ds Max File Size Bloat with Motion Panel and Other Animation Tools

FileIO

MAXX-30262

X-Ref Object: X-Ref copy will reset the copy to the X-Refs original position

FileIO

MAXX-32370

OBJ import / export fixes

FileIO

MAXX-23260

3dsmaxcmd.exe -preRenderScript w/ -start:n -end:m is not being passed to MAXscript like in previous versions

Maxscript

MAXX-30031

maxscript getINISetting() truncates values

Maxscript

MAXX-32434

Inconsistent behavior / crashes when instantiating rollouts with errors

Maxscript

MAXX-32821

add option to openLog command to specify non-buffered writes

Maxscript

MAXX-32080

Macro recorder generating improper name for maps

Maxscript

MAXX-32052

Crash to Desktop with Maxscript Editor: "Copy as RTF"

Maxscript

MAXX-31026

"UtilityPanel.OpenUtility PopRefUtil" generates "known system exception"

Maxscript

MAXX-32130

TextPlus manipulation doesn't work as it should.

Modeling

MAXX-33477

Saving the 3dsMax file with an active Blend Weights affects the skin weights after reopenning it

Modeling

MAXX-33464

Spline IK produces inaccurate results

Modeling

MAXX-31358

Access violation on polyop with undefined object

Modeling

MAXX-30865

Lock to frame spinner should be able to go negative

Modeling

MAXX-31071

Working Pivot program error when placing it and undoing.

Modeling

MAXX-33111

Hiding and unhiding nodes in Boolean may affect Normals

Modeling

MAXX-32213

CER: mnmath MaxGraphics::IMNMeshInternal BuildSnapData. error snapping to poly

Modeling

MAXX-32198

The ActiveShade window isn't restored to its original size and place when rendering while it is minimized

Rendering

MAXX-30664

CER: graphicsdriver MaxSDK::Graphics::EffectHandle InitializeWithData

Rendering

MAXX-29500

XY tiling is flipped when sending to stingray

Stingray Live Link

MAXX-28987

Add support interface for material interop workflow

Stingray Live Link

MAXX-32394

Qt Menu style updates

UI

MAXX-32314

Qt Spinner increment does not scale based on initial value for click and click and drag (large number increases large amount)

UI

MAXX-32331

qMaxSpinners without defaults in params program error

UI

MAXX-32203

Cursor in Motion Mixer is pixelated

UI

MAXX-32189

OBJ Export/Import Presets settings dialog is not DPI aware and has cutoff buttons

UI

MAXX-32262

Program error with a right click on Qt Spinner

UI

MAXX-31837

Implement missing biped's icons

UI

MAXX-31770

Ctrl-a in Qt spinners does not select prefix and/or suffix value.

UI

MAXX-31516

Qt spinner support for Show in Track View/ Show in Parameter Wire Dialog

UI

MAXX-31515

Qt spinner support for copy/paste-copy/paste-instance/paste-wire animations

UI

MAXX-31502

motion-mixer toolbar clipped "W" icon on the right.

UI

MAXX-31501

motion-flow-graph: the entire toolbar is clipped at dpi above 100%

UI

MAXX-31420

Add deprecate tag for QMaxFloatSpinBox, QMaxLightingUnitSpinBox, QMaxFloatSlider QMaxWorldSpinBox replaced by QmaxXXX equivalent

UI

MAXX-30645

Qt Spinners don't respect Snap Preference

UI

MAXX-30647

Double click in Qt spinner only selects part of field value

UI

MAXX-30504

Qt spinner support for animation keyframe editing (Add/Delete/Delete All/Copy/Paste Key)

UI

MAXX-31256

Make Motion Mixer cursors HDPI

UI

MAXX-29973

Crowd Styles Customization dialog has white buttons with white text

UI

MAXX-32325

Redraw problems with Docking Scripts

UI

MAXX-32293

CER: ctrl ListControlDlg WMCommand

UI

MAXX-31139

Command Panel rollups don't always remember order when switching between sub object/object level

UI

MAXX-33450

Physical exposure control clips environment dialog in non-English language

UI

MAXX-32684

Program error when exiting Qt dialogs when pick button is active

UI

MAXX-32863

GPU is used during idle due to iterative render, and new highlight selection mode

Viewports Nitrous

MAXX-33466

CER : Error in CacheFilePackage::PagedFilePackage

Viewports Nitrous


Reporting Issues

When a software error occurs, Autodesk’s Customer Error Reporting (CER) makes it easy for you to send the details of the software error to Autodesk for analysis. We thank you for taking the time to fill out these reports and ask you to include as much information as possible about what actions you were performing at the time the error occurred. These details are very much appreciated by the Autodesk 3ds Max Quality Engineering team.

For further information about CERs refer to www.autodesk.com/cer.

For issues not resulting in a CER Autodesk provides a way for you to report general product problems/defects so they can be evaluated and possibly addressed in future products & services.

For more information see: www.autodesk.com/3dsmax-defectsubmission

Have an idea for a feature or tweaks to existing workflows? Autodesk values this feedback and has created online forums for collecting 3ds Max feature priorities along with new ideas.

For more information see: 3dsmaxfeedback.autodesk.com  

Autodesk and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.

© 2016 Autodesk, Inc. All rights reserved.