VREDDesign 2020.2 (12.09.2019)
Features
- Assets: Added a circular HTML menu to the VRED Assets installer
- FileIO: Added new Reference Editor for smart assembly workflows
- FileIO: Added support for material names for XT_faces from JT
- Rendering: Added support for foveated rendering
Improvements
- General: Updated the Oculus SDK to version 1.39
Bugfixes
- File IO: FBX import now respects UV offset information from Maya when repeat UV factor is set
- FileIO: FBX import can now import layered textures
- FileIO: Fixed UI issues in Reload Options tab when reloading/reimporting
- FileIO: Results are now consistent when reimporting Rhino source files
- General: Application no longer crashes when closing render windows after showing Split View
- General: Fixed the crash when closing a render window created by View In New RenderWindow
- General: Fixed the crash when creating recursive structure with copy/paste as a clone
- General: Fixed the crash when renaming scene or material tags
- General: Fixed the crash when switching between different stereo modes, while doing perspective matching in RT
- Materials: Fixed the broken substance rendering when changing a substance parameter quickly after (re)loading an archive
- Raytracing: Clamping Value no longer affects alpha channel
- Scene Graph: Fixed the crash when working with transformable clone roots
- Sceneplates: Renaming is now undoable
- Selection: You can now pick through transparent parts of textured area lights
- VR: The inputside value is now correctly handled during input mapping setup
- XTAL/VRHero: Controllers are now appearing if they are turned on after the HMD
VREDDesign 2020.1 (12.06.2019)
Features
- HDR Light Studio: Added support for linking 3D area lights with live sync
- Materials: Added a new substance environment material
- Rendering: Added support for HDR10 displays
- VR: Added collaboration participant icons and names to the top of the VR Menu Home panel
- VR: Added the time to the bottom of the VR Menu Home panel
- VR: Enabled annotations to be seen upon creation by all participants in a collaboration session
Improvements
- FileIO: Removed VPE as save/export format
- Material Editor: Added a Quit button to shutdown an HDR Light Studio background process (HDRLightStudio.exe) and free up the license
- Scene Plates: Added an environment variable to support a flexible URL file path location in the Sceneplate Editor
- Substance: Resolved locating missing presets image attributes
- Substance: Restored images on disk using fallback images for image attributes
- VR: Added an explicit visual cue, a green ball, to the end of the pointer to indicate the user is hovering over a touch sensor
- VR: Added option to disable the visibility of Variant Sets in the VR Menu
- Varjo: Enabled the support to asynchronously submit frames to the GPU
Bugfixes
- File IO: FBX import now respects UV offset information from Maya when repeat UV factor is set
- FileIO: Unused Materials are no longer deleted after importing CAD data
- General: Deleting tags no longer prevents the creation of new tags with the same name
- General: Documentation links in toolclips are working now
- General: Image is no longer upside down in HMD when opening y-up scenes
- General: VRED Thumbnail provider no longer crashes Windows Explorer
- Materials: Added missing tooltips for substance materials
- Materials: Fixed environment geometry picking issue when backplate is on
- Materials: Multigraph substance materials are now correctly restored when triggering a new rendering
- Materials: Pasting file archive file name to a substance material is working now
- Materials: Substance Presets with "(" in preset names are no longer causing issues
- Materials: Substance material images are now shared automatically
- Media Editor: Fixed interaction with Web Engines when Back Plates are on
- Raytracing: Flake size of flipflop material is consistent with OpenGL now
- Rendering: Fixed potentially wrong evaluation order of constraints that had been saved in a project file.
- Scene Plates: Changes are now recognized in the "Save changes to..." dialog
- Scene Plates: HMI can now be accessed through a transparent area of a frontplate
- Substance: Dependent property states are now correctly set when applying presets
- Substance: Image attributes of presets are now supported
- Touch Screen: 2-finger camera navigation now respects disabled navigation, locked camera, web engine blocking navigation
- Touch Screen: 2-finger camera panning no longer causes corrupt camera transformation
- Touch Screen: 2-finger zoom with orthographic camera works now
- VR Hero: Changing view from HMD to Standard and back to HMD does work now
- VR Hero: Head position in VR is correct now
- VR: Vive Tracker are no longer initialized as hand/controller.
- Varjo: SLI Multicast is now supported
VREDDesign 2020 (22.02.2019)
Features
- FileIO: Added metadata import for Catia data import
- FileIO: Import additional CATIA Axis Systems with new Import Files option
- General: Added Substance source web shop access
- General: Added support for Autodesk Drive
- General: Added support for Camera Backplate Matching
- Raytracing: Rounded edges shader effect
Improvements
- General: Export file type settings are now available in Render Settings > File Output > Image
Bugfixes
- Cameras: Corrected the position and aim constraints to respect parent transformations during evaluation
- Cameras: Immersive viewpoint UI uses the correct camera service connections
- Cluster: Cluster Service can now get through the firewall when Pro and Design are both installed
- FileIO: Deleting imported Assembly files doesn't delete its children
- FileIO: Exporting a file as a .csb does not result in a crash
- FileIO: Fixed failing overwrite of a loaded .vpb file containing web engines
- FileIO: Improved the ATF import performance speed
- General: Can detect for a 16- or 32-bit float for HDR formatted files
- General: Changing the dpi in the preferences is now taken into account when rendering
- General: Desktop Analytics can now be disabled after restarting your PC
- General: Navigator no longer gets automatically enabled when in VR
- Localization: The Sceneplate Editor > Properties > Content Type > Text right-click menu options are localized
- Main Window: View > Display correctly indicates the current display option after a failed VR display mode activation
- Material Editior: Multi Pass Material widget updates to reflect the properties of selected materials
- OpenGL: Option "Ambient Occlusion Shadows" is no longer always on when switching back to OpenGL from Raytracing
- Rendering: Fixed OpenGL geometry light source mode after switching to RT and back
- Rendering: Fixed incorrect lighting of geometry lights
- Rendering: Fresnel effect appears as expected for Plastic and Tire material using a Bump map
- Rendering: Improved handling of invalid shading normals
- Rendering: Incorrect intensities for measured carpaint have been fixed
- VR Collaboration: The laser pointer disappear after switching display modes in VR
VREDDesign 2019.3 Update (21.12.2018)
Features
- Collaboration: 3D speech communication has been integrated into the Collaboration module
- FileIO: Alias Switch Materials are now supported
- General: Varjo HMD is now supported
- Materials: Substance materials are now supported
- Rendering: Transparent Cutouts are now supported
Improvements
- StarVR: Automatic detection of the active StarVR SDK was added
Bugfixes
- FileIO: Constant Radius Blend surfaces appear as expected during conversion of a CATIA file
- FileIO: Fixed parsing of PLMXML files leading to lower memory consumption
- Geometry Editor: Fixed crash when using "Calculate Normals" in Raytracing for geos with anisotropic or displaced material
- Localization: Added missing translation for "Quick Actions" at the top menu area in the Material Editor
- Navigation: When setting a new pivot point with active collision detection, Trackball navigation is smooth
- OpenGL: Parallax Mapping artefacts have been fixed (Bump Type "Bump Mapping" with Parallax Intensity > 0)
- Raytracing: Artefacts no longer appear on object edges when using the illuminance tonemapper
- Raytracing: IES Profiles for spherical lights are supported in raytracing
- Raytracing: Transparency appears as expected for raytraced see-through colors
- Rendering: Images appear as expected when rendering animations in .hdr format
- Rendering: Rendering HDR environments with very high dynamic ranges now provides the expected results
- Rendering: When using 16-bit bump maps, materials reflections no longer display banding artefacts
- UI: After undoing a deleted camera, the camera reappears in the Scene Graph
- UI: Opaque Distance and Transparent Distance tooltips have been corrected
- UI: The correct tooltips appear for avatar fading distance settings
VREDDesign 2019.2 Update (21.09.2018)
Features
- General: New VR/Desktop Multi-User Collaboration Module
- Rendering: Added support for StarVR HMD
- VR: Added an interaction that changes the controller mappings from right handed to left handed user.
- VR: Added an interaction to switch between controllers and hands.
Improvements
- Rendering: Updated VRHero SDK to version 2.33.0
- VR: Added auto-creation of collision objects for Touch-Sensors and Web-Engines in HMD mode
Bugfixes
- Animations: Fixed growing memory usage when material animation is played
- FileIO: Fixed JT file import issue when using parallel processes
- FileIO: Fixed different scene graph structure issue when importing JT files with ATF or Legacy JT Loader
- FileIO: Fixed file format filter for file export
- FileIO: Fixed loading issues with PLMXML file path encoding
- FileIO: Fixed missing Line names from Catia files
- FileIO: Fixed missing geometries when importing DGN Assemblies
- FileIO: Sorting an import column by clicking on the header will no longer resize all the headers
- OculusRift: Fixed Oculus buttons not being recognized as pressed when switching between display modes
- Render Queue: Added missing Sceneplate state capturing to RenderQueue
- Rendering: Fixed crash when rendering measured carpaint in RT
- Rendering: Fixed crash when switching back from RT to GL after enabling Shadow Lightsource.
VREDDesign 2019.1 Update (21.06.2018)
Features
- General: A Sceneplate Editor was added to manage Backplates and Frontplates (formerly called Overlays)
- Render Queue: Added support to capture the Render Layer's visibility states
Improvements
- FileIO: Added Import Referenced Files to Edit > Preferences > FileIO in the File Specific Options of the Import tab, unifying PLMXML file-specific import options
- FileIO: Added an option to toggle import of references files for assembly structures
- FileIO: Added support for importing Bentley MicroStation (DGN) files
- General: Added a command line tool to disable outbound communication
Bugfixes
- Cameras: Fixed the camera invalid aim/up configuration that triggered re-rendering all the time
- Clipping: Direction no longer flips when using the plane rotation manipulator, if Invert Direction is active
- Curve Editior: Fixed the corrupt display of animation curves
- Curve Editor: Fixed misplaced keyframes and added option to Reduce Constant Keyframes
- FileIO: Fixed import of NX assemblies with geometry data stored in the assembly file
- FileIO: Fixed crash for some DWF files
- FileIO: Fixed option to import visible surfaces for some CATIA V5 files
- FileIO: Fixed the Tessellation issue for Catia V5 file
- FileIO: Fixed the issue with reload and specified parent node for PLMXML files
- General: Fixed crashes and missing geometries due to memory corruption
- General: Fixed the performance degradation when working with huge NURBs scenes in the Scene Graph Editor
- General: Overwrite no longer creates new images when rendering animation
- Interaction: Fixed the camera lock issue after zooming and panning in a large scene
- Lights: Fixed the performance problem with light sources and enabled default lens flares
- Localization: Added translation for some strings in drop-down menu of Lens Flare Presets
- Localization: Fixed the Search Node function
- OpenGL: An environment material’s Contrast color correction is applied correctly to material reflections
- OpenGL: Fixed the Glow artefact that appeared after changing to a smaller render window resolution
- Raytracing: Glass with a Refraction Index of 1.0, now looks correct in front of a shadow plane with a backplate
- Raytracing: The Reflected Saturation color correction setting in an environment material is respected by raytracing modes
- Rendering: Deleting a backplate automatically sets the environment back to visible
- Rendering: Fixed the Frosted Glass inconsistent roughness behavior
- Rendering: Fixed the inconsistency between OpenGL and RT when rendering the back side of a surface assigned a paint material
- Rendering: Interactive Final Gather quality is now stored in the project files
- Scripting: Removed a deprecated PythonQt example script
- UI: Fixed the blocking dialog when dragging and dropping a file during RT Anti-Aliasing
- UI: Fixed the misplaced Convert to Convex label in the Geometry Editor
- Variant Sets: Fixed the Variant Set Animation list to reflect the correct playback order
VREDDesign 2019.0.1 Hot Fix (11.06.2018)
Bugfixes
- General: Fixed crashes and missing geometries due to memory corruption
VREDDesign 2019 (11.0) (05.03.2018)
Features
- FileIO: Joint and skinning import for FBX files
- FileIO: LOD import option for JT files
- FileIO: New file-specific import options
- FileIO: New option for enabling/disabling Surface Normal unification when importing a file
- General: New HDR display cluster mode
- General: VR for VRED Design users (view only)
- Rendering: Fog effects in Camera Editor
- Rendering: New artistic Lens Flare effects for Spot and Point Lights
- Rendering: OpenGL shadow mapping for point/spherical lights
- Rendering: X-Ray material for self-occluding transparent objects
Improvements
- FileIO: Added File-type specific CAD import options
- FileIO: Changed behaviour of File/Open and File/Add to reflect new File Import Dialog workflow
- General: Improved 3D Sound supporting Head-related transform functions
- Preferences: Removed deprecated render options preferences
- Rendering: Added ACES type desaturation of colors to other tonemapping
- Rendering: Interactively adjust interpupillary distance based on OpenVR-based HMD settings
- Rendering: Updated Oculus Rift SDK to version 1.20
- Rendering: Updated OpenVR to version 1.12
Bugfixes
- Asset Manager: Fixed the "Modified by" search order
- Cluster: Rendering out an image with alpha channel no longer shows backplate behind glass
- FileIO: Fixed DWG corrupted imported geometry
- FileIO: Fixed deadlock when importing some CATIA files
- FileIO: Fixed missing group names from CATIA V4 and V5 files
- FileIO: Fixed missing group names from IGES files
- FileIO: Fixed reversed normals in some CAD files
- FileIO: Fixed the errors caused from imported HDR files with very high luminance values
- FileIO: Fixed wrong Scene Graph structure when importing CATIA V5 files containing STL data
- FileIO: Fixed wrong layer visibility for bookmarks from Alias
- FileIO: Improved performance when importing Variants from wire files
- FileIO: Removed certain empty group nodes after CAD import when 'Remove Empty Groups' option is enabled
- General: Fixed crash when loading a file with camera tracks that do not have a parent camera
- General: Rectangular selection works for child geometries of a camera or light
- General: VRED no longer clears the systems clipboard when it shouldn't
- Interaction: Fixed Pick-through for triplanar mapping in OpenGL
- Navigation: Smoother Camera Roll when holding LMB+RMB in 3D viewport
- OpenGL: BRDF Behaviour is now correctly applied to loaded vpb materials
- OpenGL: Fixed Directional light dark shadow plane when Realtime Shadow was off
- Raytracing: Fixed inconsistent rendering results with alpha channel between local, cluster, and offline rendering
- Rendering: Fixed frustum culling issues with multicast SLI and singlepass Stereo
- Rendering: Fixed incorrect lighting in Stereo Mode
- Rendering: Fixed missing gamma correction on backgrounds
- UI: Fixed missing render update when moving slider past its maximum value
- UI: Removed useless info button next to the textures from Tire and environment material
VREDDesign 2018.4 Update (13.11.2017)
Features
- Rendering: Added support for selecting cameras in the Render Settings dialog.
Improvements
- FileIO: Improved FBX export performance for scenes with many nodes.
- FileIO: Improved PNG saving performance.
- FileIO: Improved vpb file writing speed by factor 3.
- GUI: Unified different tessellation dialogs.
Bugfixes
- Animations: Fixed camera animation jumping back and forth when navigation is not in trackball mode.
- Animations: Updated Color Correction animation parameters of Environments in the Curve Editor.
- Asset Manager: Fixed "VRED Component stopped working" when saving a material asset.
- Camera Editor: Camera positions no longer change when switching cameras.
- DisplayCluster: Fixed differring render results when using motion blur.
- FileIO: Clicking on a vpb file no longer opens the file in VRED as 'untitled'.
- FileIO: Enabled switching light visibility using layer or group visibility for Variants imported from Alias.
- FileIO: Fixed Crash when loading some csb files.
- FileIO: Fixed Tessellation issue for CATPart.
- FileIO: Fixed crash when loading compressed DDS files.
- FileIO: Fixed import of cameras from Alias that are assigned to a layer.
- FileIO: Fixed missing Brep for CATPart.
- FileIO: Fixed the import of NURBS surfaces that contain negative weights.
- FileIO: Fixed visible faceting issue when adjusting spline surfaces.
- FileIO: Improved saving of vpb files without inlined textures.
- GUI: Fixed the toggling of Antialiasing with space bar when the render view is not active.
- General: Fixed slow performance when changing environment material attributes.
- Interaction: Fixed slow selection of many nodes. For example, using rectangle selection.
- Material Editor: Paste Attributes now works for shadow materials.
- Materials: Fixed active material update when moving x-rite materials up or down within a material switch.
- Materials: Fixed crash when creating cyclic material switches.
- Materials: Moving environments in a non-default environment switch no longer affects the default environment switch.
- Materials: Moving multiple environments at the same time no longer breaks scenegraph relation.
- OpenGL: Fixed Line Chrome material appearance.
- OpenGL: Fixed grainy specular reflection of rectangle and disk light on glass material and carbon with clearcoat.
- OpenGL: Fixed wrong shadowing from lights after loading a vpb.
- Raytracing: Fixed potential crash when using geometry lights on NURBS surfaces in NURBS raytracing.
- Raytracing: Flake perturbation now has influence in precomputed mode in Metallic Paint.
- Raytracing: Full Sphere and Upper Hemisphere Illumination switch is now recognized while raytracing is active.
- Rendering: Fixed OpenGL performance when animating mirrored lights with textures.
- Rendering: Fixed OpenGL rendering when loading or creating an environment with shadow light sources while Realtime Shadow is off.
- Rendering: Fixed Wireframes for curves and polylines in OpenGL mode.
- Rendering: Reduced noticable patterns on 2-coat and 3-coat carpaints.
- Scenegraph: Fixed cut & paste for aim cameras and nodes in light link sets.
VREDDesign 2018.3 Update (15.09.2017)
Bugfixes
- Animation: Animation playback no longer jumps back and forth.
- Cameras: Viewpoints are now copied when copying cameras in scenegraph.
- Display Cluster: Dark line between segments when running multisegment powerwall with antialiasing no longer appear.
- Display Cluster: Update is now instant when creating camera Aim and up auxiliary nodes in a cluster.
- FileIO: ALIAS wire files with german characters can now be imported.
- FileIO: Camera focal length is now maintained from import of Alias wire files.
- FileIO: Cameras and materials are not duplicated when reloading a wire file.
- FileIO: Curves can now be imported independently from JT.
- FileIO: Fixed importing redundant Polylines from JT.
- FileIO: Import Cameras options are now retained.
- FileIO: Maya files can now be imported to VRED.
- FileIO: Memory consumption reduced when loading some CATIA V5 R 25 files.
- FileIO: Mesh data in Alias wire files now loads with file paths that contain an umlaut.
- FileIO: Performance issue for b-splines with control points close to a boundry has been fixed.
- FileIO: Random normal flipping no longer occurs when loading CATIA v5 files.
- FileIO: The handling of file output failures has been fixed.
- GUI: Dialogs now remember their last window position.
- GUI: The planar projection manipulator on objects with non-uniform scaling now displays correctly.
- General: Macbooks with TouchBar no longer crash on VRED start-up.
- Interaction: VRED no longer crashes on paste when using copy and paste after New Scene has been clicked.
- Raytracing: Triangles from surfaces beneath a shell are now counted for the statistics in raytracing.
- Rendering: The correct focal distance on a double clicked object is now used.
- Scenegraph: A camera node no longer loses camera viewpoints when cutting and pasting.
VREDDesign 2018.2 Update (11.07.2017)
Features
- Interaction: Added Copy and Paste of Scenegraph nodes from one VRED instance to another.
- Rendering: Added shadow casting from environment light sources in OpenGL.
Improvements
- FileIO: Added option to reuse materials from scene to Merge Project dialog.
- FileIO: Added advanced import options to import dialog and base CAD preferences.
- FileIO: File translation via command line using ATFtoOsg applies the same settings as File=>Open now.
- FileIO: Fixed import and export of luminance exr files and import of multilayer exr files.
- FileIO: Improved environment merge behavior using merge materials when adding project file.
- General: Added 8192 and 16384 shadow map resolutions to LightEditor UI.
- Materials: Added support for adjusting decal projection depth.
Bugfixes
- Assets: Fixed Camera and viewpoints being lost in geometry assets after saving the asset two times.
- Camera editor: Fixed alignment issue in Visualization panel.
- Display Cluster: Fixed Denoise Filter crash with Still Supersampling enabled.
- Display Cluster: Fixed SSAO on Powerwalls.
- Display Cluster: Improved label and tooltip for viewport parameters.
- DisplayCluster: Fixed Vignetting/ImageBlending not scaling down using Downscale.
- DisplayCluster: Fixed Wireframe appearing only in the first ClusterWindow on one node in OpenGL.
- FileIO: Fixed Crash when rendering passes and wrong images.
- FileIO: Fixed Environments not shown in material editor when adding projects.
- FileIO: Fixed Gap between a surface and the surface edge in a CATIA R 25 file.
- FileIO: Fixed Wire scene-structure being wrong with groups created from layers.
- FileIO: Fixed project settings being stored in vpb files on Save Selected.
- FileIO: Hidden geometry in CATIA V5 files is no longer automatically imported.
- GUI: Fixed undocking and resizing issue when using a layout with a thin dynamic render window.
- GUI: Sign-In/ User License can be hidden in the UI using VRED_DISABLE_CLIC_IPM.
- Known Issue: StereoSwitch does not work correctly in MulticastStereo SLI mode.
- Licensing: Added VRED_DISABLE_CLIC_USER_LICENSE to disable user licensing.
- Material merging: Animations, Incandescence, and Raytracing settings are now considered.
- Offline Rendering: Camera aim evaluation was delayed by one frame when rendering a camera animation.
- OpenGL: Fixed "Improve Color Depth" option which caused pattern in alpha channel in offline rendering.
- OpenGL: Using the alpha channel of diffuse textures, when decal projection is active, no longer leads to non-transparent borders.
- Rendering: Fixed SSAO not working with multiple render windows.
- Rendering: Fixed shading difference between RT and OpenGL for Plastic materials using BRDF behavior 2014 and above.
- Rendering: Removed wrong illumination from delta lights on specular surfaces.
- Shortcuts: Re-implemented ability to assign same key to two shortcut functions.
- Transform Editor: Transform Variants are now longer applied on rename if Variants are also created in VariantsUI.
VREDDesign 2018.1 Update (18.05.2017)
Bugfixes
- Animation: Fixed rendering issue when using multiple Camera animations in the Render Queue.
- Camera: Fixed camera transformation after activating a viewpoint of an inactive camera while Evaluate Navigation Mode is off.
- Clipping: Fixed Contour update when changing visibility of an object.
- Cluster: Fixed raytracing stillframe antialiasing on the master of the Display cluster.
- Display Cluster: Fixed Geometry Light Sources for OpenGL.
- Display Cluster: Fixed instability during some converting and reloading of objects.
- Examples: Fixed Shadow in test scene.
- FileIO: Fixed FBX import and export of transparency textures.
- FileIO: Fixed import for some PRT files from solid works
- FileIO: Fixed import of CATIA material names.
- FileIO: Fixed incorrect transformation of JT files from Teamcenter.
- FileIO: Fixed loading of previously saved bump and displacement textures.
- FileIO: Templates are no longer imported from wire files.
- GUI: Added a visual indicator, the extension button, for hidden icons in the tool bar.
- GUI: Fixed setting the scene to "modified", when changing the visibility of switch children.
- GUI: Fixed undocking and resizing issue when using a layout with a very thin dynamic render window.
- GUI: Fixed updating the Clipping Plane when changing the FoV (field of view).
- GUI: Fixed updating the Compass of Skylight environment when changing the FoV.
- GUI: Fixed updating the Texture Editor manipulators when changing the FoV.
- GUI: Fixed updating the material manipulator when changing the FoV.
- General: Fixed 30-day offline trial period.
- General: Fixed shortcuts defined in Preferences (F-Keys).
- Material Editor: Fixed crash after "Convert To" in Scenegraph.
- Materials: Fixed adding a Decal to a Switch material via drag and drop and "Add to Material" leading to an unexpected result.
- Materials: Fixed geometry disappearing when applying a displacement decal texture.
- OpenGL: Fixed Camera color correction being applied to backplate.
- OpenGL: Fixed Camera visualization disappearing randomly with Occlusion culling.
- OpenGL: Fixed Woven cloth turning black in UV mode when adding a bump texture.
- OpenGL: Fixed missing light from Geometry Light Sources when other light sources are turned on.
- OpenGL: Fixed wrong Backface Culling on mirrored objects.
- Overlay Editor: Fixed Overlay rendering in Stereo mode.
- Raytracing: Fixed Render artefacts on reflective plastic with subsurface scattering.
- Render Queue: Fixed Render Queue ignoring Tonemap HDR when Animation is enabled.
- Rendering: Fixed OpenGL crash when creating a new scene after using setNodeMaterial.
- Rendering: Fixed disappearing directional light, point light, and spot light when assigning a black and white image.
- Rendering: Fixed shader compile error when the using Displacement Map option with triplanar projection in OpenGL.
- Rendering: Fixed wrong exposure when using Dynamic Tonemapping.
- Transform Editor: Enabled Copy Transformation & Copy Transform Variants in Transform Editor context menu for parent nodes.
- Transform Editor: Fixed transform variants UI after enabling it in the Preferences.
- Transform Editor: Fixed transform variants being deleted when converting Light type.
- Variant Sets: Fixed Next (loop) activating variant set with transform variants in defined order.
- Variants: Fixed Hot-Keys getting lost for Transform Variant Actions: Next, Prev, Next (loop), Prev (loop).
VREDDesign 2018.0.1 Hot Fix (10.04.2017)
Bugfixes
- FileIO: Changed the default behavior when importing CAD files from CATIA and NX. Associative Meshes are no longer imported by default.
VREDDesign 2018 (24.02.2017)
Features
- FileIO: Added automatic unification of surface normals
- FileIO: Added support for Alias cameras
- FileIO: Added support for Alias light sources
- FileIO: Added support for CREO facet feature
- FileIO: Added support for viewpoints in Alias bookmark import
- General: Added support for Autodesk Analytics programs
- Rendering: Added support for floating point displacement maps
- Rendering: Added support for writing pre-comped psd files with render-passes
- Transform Variants: Added new Transformation Variant workflow
- Transformations: Added option to define the axis of the rotation pivot by entering a vector
Improvements
- Animation: Fixed massive performance slowdown on animations with many keys
- Animations: Improved Animation playback to avoid jittering issues
- Animations: Improved performance when using many animations with many keyframes
- Camera: Added context menu option to mirror camera on X,Y or Z axis
- Cluster: Added support Multicast Stereo in Display Cluster
- FileIO: Added support for FBX 2018 SDK
- FileIO: Added support for NX11 files
- FileIO: Re-Added support for DWG/DXF files
- GUI: The baked direct illumation will be completely removed when clicking on "Clear All" or "Clear Active" now
- GUI: The color picker window is now opening at its previous position
- General: Improved render performance while transforming objects with open light editor
- General: Improved scenegraph performance in component mode
- Interaction: Improved handling of transformations
- Material Editor: Added physical units for the offset value of textures
- Raytracing: Textures on area lights are now importance sampled
- Rendering: Added Single Pass Stereo Support for Nvidia Pascal based GPUs
- Rendering: Added displacement offset to control the zero plane
- Rendering: Enabled OpenGL light texture support on AMD GPUs (requires Radeon Pro Software Enterprise 17.Q1 driver)
Bugfixes
- Animations: Fixed Crash when deleting blocks in the clip view via context menu
- Assets: Fixed Multi selection for adding assets
- Camera Editor: Fixed Render Viewpoint Previews generating wrong preview images
- Camera Editor: Fixed missing UI update when renaming a camera track
- Camera: Fixed multiselection and Undo/Redo for pasting Attributes
- Camera: Moved viewpoint activation to view undo stack
- Connector: Fixed Connector button "c" remaining highlighted after disconnection
- Display Cluster: Fixed "Show B Sides" and "Show A and B Sides" not working in OpenGL
- Display Cluster: Fixed instability during Raytraced Stillframe Antialiasing
- Display Cluster: Fixed rendering looking darker then the image on the Master screen
- FileIO: Automatically fix x-rite materials with broken environment references
- FileIO: Fixed Alias group Pivot not being read into VRED
- FileIO: Fixed Merge Project File option "Import Touch Sensors"
- FileIO: Fixed Objects colors getting lost when importing Catia files
- FileIO: Fixed corrupt geometry in some Catia V5 files
- FileIO: Fixed corrupt trimmed surfaces after Catia V5 .prt import
- FileIO: Fixed inconsistent tesselation after import or retesselation for some files
- FileIO: Fixed issue in FBX export causing Stingray to crash on import
- FileIO: Fixed missing Color when opening DXF file.
- FileIO: Fixed missing Face color in Solidworks files
- FileIO: Fixed missing color coding for imported JT v10 curves
- FileIO: Fixed missing curves in some JT files
- FileIO: Fixed missing materials when importing STEP with ATF.
- FileIO: Fixed wrong progress bar during Reload File
- GUI: Fixed Tabbing order within the Color Picker
- General: Fixed Crash when dragging & dropping file from windows explorer into render window
- General: Fixed FPS calculation off by 1
- General: Fixed Start menu folder structure (just one level supported) on Windows 10
- General: Fixed preferences being saved each time the "This function is not undoable" dialog is shown
- Known Issue: VRED requires Windows 7 SP1 to run
- Localization: Added localization for some Strings in Variant Sets Editor
- Localization: Fixed some In-View Messages not being translated when doing some Clipping operation
- Localization: Fixed some In-View Messages not being translated when doing some Transform operation
- Localization: Localized String "Custom" in Simple Camera Editor window.
- Localization: Localized String "Sample" in Render Options Preferences window.
- Material Editor: Fixed "Repeat Mode UV" not being linked when "Link Texture Settings" are enabled
- Material Editor: Removed Obsolete "Use as Default Environment" checkbox
- Materials: Fixed Textures getting inconsistent repeat modes
- Materials: Preventing conversion from Environment Material to Truelight Material in localized versions
- Optimize: Fixed Flush Transformation Nodes not flushing "Shear"
- Optimize: Fixed cleanup group node accidentialy deleting nodes with transformations
- Optimize: Fixed unexpected Face normal flipping behaviour for Flush Transformation functions
- Overlay Editor: Fixed crash when same image file is used twice
- Preferences: Fixed Load All Defaults for Transform tab
- Raytracing: Fixed Precomputed Indirect Light missing/very dark after starting VRED and loading a scene
- Raytracing: Fixed alpha channels for glass material and auxiliary channels
- Raytracing: Fixed gaps between clipped objects in Raytracing
- Raytracing: Fixed wrong shadows on ShadowMaterial with local lights or castShadowOnShadowMaterial option
- Rendering: Added Bump map repeat modes for Velvet and glass material
- Rendering: Added workaround for handling broken X-Rite measured CarPaint materials
- Rendering: Fixed Area lights not being visible on render output image in OpenGL mode
- Rendering: Fixed Fullscreen mode
- Rendering: Fixed Multi-pass EXR in Animation creating single files for each pass
- Rendering: Fixed Ultra high realtime antialiasing producing visual artifacts
- Rendering: Fixed crash in OpenGL on Quadro K6000 or Quadro K5200
- Rendering: Fixed rendering a psd file with Alpha resulting in Blury Images
- Scenegraph: Fixed Horizontal scroll bar jumping to the very left when a node is created
- Tessellation: Fixed re-tessellation breaking apart single surfaces into multiple meshes
- UI: Fixed broken second render window after "Close Render Window"
- UI: Introduced consistent spelling for visualization/visualisation.
- Variant Sets: Fixed visibility of Overlays when activating a variant set containing overlay switch and group variant states
- VariantSets: Changed Switching variants to be no longer undoable
VREDDesign 2017.2 Update (24.11.2016)
Features
- FileIO: Added support to import Alias Pivot data
- Rendering: Added OpenGL IES profile support for point and spotlights
- Rendering: Added option to Isolate Renderings based on Tags
- Rendering: Added support for light textures
Improvements
- GUI: Fixed Inconsistent window title bar on MAC
- General: Improved scenegraph update performance for scenes with many nodes, for animations and ray tracing in particular
- Materials: Added support to copy and paste Texture Size from one material to another
- Raytracing: Introduced Shell Node to make handling scenes with lots of surfaces more efficient
- Rendering: Added option to customize realtime antialiasing settings
- Rendering: Added support for Omnidirectional Stereo Rendering (Raytracing only)
- Rendering: Improved realtime antialiasing quality and performance
- VariantSets: Added option to add lights to Variant Sets with drag and drop from Light Editor
Bugfixes
- Assets: Added option to adjust Incandescence for physical parameters
- Camera Editor: Fixed Create Viewpoint creating a new track when a viewpoint is selected
- Camera Editor: Fixed Selection of viewpoints triggering render update
- Camera: Fixed Camera track animation not working for cameras with aim
- Camera: Fixed Camera turning 360 degrees when doing right mouse button doubleclick
- Camera: Fixed Camera turntable animation being stopped when clicking into the Viewport
- Camera: Fixed Viewpoints in Variant Sets not playing the transition animation
- Camera: Fixed depth of field rendering not working with animated camera
- Camera: Fixed realtime antialiasing option "Disable on Camera Movement" during camera animations
- Clip Maker: Fixed hot keys.
- Curve Editor: Fixed hot keys.
- FileIO: Added env var VRED_IGNORE_INVISIBLE to prevent invisible parts getting visible during import
- FileIO: Fixed Assembly data being incorrectly exported to FBX
- FileIO: Fixed Corrupt face due to missing trim curve in some wire files
- FileIO: Fixed Error/Crash when loading some IGES files
- FileIO: Fixed Gap between surfaces in some wire files
- FileIO: Fixed Maya import on MAC
- FileIO: Fixed corrupt trimmed surfaces in some wire files
- FileIO: Fixed freeze when tessellating surfaces with trim curves outside of the valid parameter space
- FileIO: Fixed import of inventor assemblies randomly losing ipt files
- FileIO: Fixed import of lines with FBX
- FileIO: Fixed import of mesh data in Catia V5 catparts
- FileIO: Fixed missing geometry for some JT files
- FileIO: Fixed missing or malformed surfaces in some wire files
- GUI: Fixed Headlight icon on the shelf not being highlighted in initial state
- GUI: Fixed Switching headlight via "toggle" to update main headlight button state
- General: Fixed Color Pipette issues on multiple monitor setups
- General: Fixed Inconsistent behaviour of headlight regarding undo/redo
- General: Fixed crash for frosted glass with transparency texture
- General: Fixed crash when converting surfaces to mesh
- General: Fixed memory leak when adding bump or displacement textures with drag and drop from file explorer
- General: Fixed support for user licenses
- General: Fixed wrong tooltip for "dolly speed" in navigator preferences
- Interaction: Fixed touch sensor activation for multiple render windows
- Known Issue: Light textures are not supported on MAC and on AMD graphics boards
- Known issue: Using light textures for spherical lights lead to visualization artifacts in OpenGL
- Lights: Fixed Light cone being inverted when animating and exporting via FBX to Maya
- Lights: Fixed import of legacy light sources (pre-2017) that are not located below the root
- Lights: Fixed wrong color of light geometry and reflection when loading scene with legacy Area lights (pre-2017)
- Materials: Fixed Multi selection in Switch material
- OpenGL: Fixed Light Portal material with visibility greater than 0 making the entire image brighter
- OpenGL: Fixed brocken LOD rendering
- Optimize: Fixed Flush Selected Transformation causing mirrored geometry to jump out of position
- Raytracing: Fixed crash in scene with local area light that is disabled by parent node in Scenegraph
- Raytracing: Fixed wrong reflections from spherical lights
- Rendering: Added warning when rendering large images in time-based mode
- Rendering: Completely transparent objects are ignored for selection in OpenGL now
- Rendering: Fixed "Multi-display fullscreen" to project on all displays when Render Window is docked
- Rendering: Fixed Part of render window not being refreshed in Horizontal and Vertical cross projection mode (RT only)
- Rendering: Fixed Screen Space Ambient Occlusion in connection with Occlusion Culling and Anti Aliasing
- Rendering: Fixed Vignette causing wrong results if rendering is split due to memory or size constraints
- Rendering: Fixed crash when disabling Raytracing with AA on
- Rendering: Fixed freeze when rendering in Stereo mode
- Rendering: Fixed shadow map adaption causing missing or blurred shadows
- Rendering: Fixed wrong Texture Input Gamma when sharing a texture across multiple channels
- Rendering: Fixed wrong gamma of high dynamic range textures in OpenGL
- Scripting: Added missing vrTrackerSensor and vrTrackerBody python types
- UI: Renamed "Add Variant" to "Add Variant Set" in Clip Maker
- Variants: Fixed Light variants GUI issues (hotkey dialog, drag and drop of state to variant sets, selection)
VREDDesign 2017 SR1 (09.08.2016)
Features
- Camera: Cameras are setup via Transform Nodes now
- Interaction: New Camera Navigator Concept
- Navigator: Added new orbit mode to constrain camera rotation
- Navigator: Disabled arrow keys for orthographic cameras
Improvements
- Animation: Adjusted Hermite Spline Tangent calculation for smoother results
- Camera: Added representation of the cameras to the render view.
- Camera: Improved import and export of camera meta data
- Cluster: Added automatic cluster restart when loading a new scene
- FileIO: Added an automatical "Scene Optimize" to an FBX and Maya import
- FileIO: Improved FBX import performance
- GUI: Improved checkbox label and tooltip for curve and polygon line import
- Interaction: Fixed changing views by using the viewcube to exclude environment
- Navigator: Added new options to control navigator behaviour
- Rendering: Added sharing of OpenGL texture chunks
- Rendering: Improved Occlusion Culling in OpenGL
Bugfixes
- Animation: Camera TurntableAngle Parameter can be animated now
- Animation: Fixed focal length animation being copied to active camera
- Camera Editor: Enabled non-unique names for viewpoint in track view to improve consistency
- Camera Editor: Fixed minimum values of Color Correction wheel controls
- Camera: Camera as child of a scaled group is working now
- Camera: Camera tracks and viewpoints are saved when exporting a camera to .osb from the camera editor
- Camera: Camera tracks do recognize updated viewpoints now
- Camera: Fixed Camera transformation below transformed groups
- Camera: Fixed HotKey function for camera viewpoint
- Camera: Fixed View Cube being wrongly oriented if the scene is in y-up mode
- Camera: Fixed camera zooming to zero point when clicking ViewCube in second render window
- Camera: Fixed position when storing viewpoints of cameras attached to transform nodes
- Camera: Fixed view not being synced when using two render Windows
- Environments: Fixed LDR support for Environments
- FileIO: Fixed FBX animation import losing its rotation transformation.
- FileIO: Fixed Import and Export of Cameras and Light Sources to transfer most attributes and animations between VRED and Maya via FBX
- FileIO: Fixed Import of revolved data from wire files
- FileIO: Fixed Normals being flipped on Alias geometries on symmetry layer
- FileIO: Fixed PLMXML ExtReference nodes not being reloaded
- FileIO: Fixed PLMXML using wrong loader to load JT files
- FileIO: Fixed Periodic trim error when importing some wire files
- FileIO: Fixed Symmetry node transformations for wire files with PivotExtensionData
- FileIO: Fixed Tessellation defect when importing some wire files
- FileIO: Fixed application hang when retessellating certain group nodes
- FileIO: Fixed files exported to FBX loosing rotation orientation.
- FileIO: Fixed handling of Rotation values greater than or equal to 360 degrees when opening FBX file
- FileIO: Fixed import and export of emissive, diffuse and glossy textures from and to FBX
- FileIO: Fixed import of CATIA material names.
- FileIO: Fixed import of Camera View angle via FBX
- FileIO: Fixed import of curve data as poly lines and of poly lines from CAD files
- FileIO: Fixed import of visibility animation via FBX
- FileIO: Fixed import of wire geometry with symmetry where parent node of geometry with symmetry is not on symmetry layer
- FileIO: Fixed loading of 16bit Integer and 16/32 bit float TIFF textures
- FileIO: Fixed material color from JT files
- FileIO: Fixed missing parts in some CatiaV5 files
- FileIO: Fixed missing patches when importing WIRE file with ATF
- FileIO: Fixed performance issue when importing wire files with symmetry layer
- FileIO: Fixed round trimmed surfaces from wire files being untrimmed
- FileIO: Fixed scaling issues when importing FBX files from Maya
- FileIO: Fixed stitching issue for some CATIA files.
- FileIO: Fixed visibility issue in some CatiaV4 files
- FileIO: Improved file import from FBX regarding up axis, scaling, object orientation
- FileIO: Improved handling of large trimmed surfaces
- FileIO: Improved import performance for large CAD models from CATIA
- FileIO: Improved normal orientation for some Alias wire files.
- General: Fixed issue leading to crash in OpenGL snapshot rendering
- General: Fixed using arrow keys (up/down) in docked modules to trigger camera zoom
- Interaction: Transform manipulators are now only displayed in the active render window and get scaled accordingly.
- Known Issue: DWG import deprecated.
- Known issue: If a node, that is cloned multiple times in the same clone hierarchy, is used in a light link set or as a camera aim, this reference might become invalid/change during scenegraph operations that alter the clone hierarchy
- Material Editor: Added missing material tag interface
- Material Editor: Fixed update of Switch material table for nested switch materials
- Measurement: Fixed missing lines in visualization of measurements
- Navigator: Holding left and right mouse button to roll camera is working on Orthographic cameras now
- OpenGL: Fixed shader issue leading to erroneous surfaces
- Offline Cluster: Allow middlemaster to not consume a license when using VREDDesign as a Master
- Raytracing: Fixed Triplanar mapped texture with alpha channel causing artefacts in shadows
- Render Settings: Render views are now updated when changing view point or tracks
- Rendering: Fixed Material Ball randomly appearing on Main Render Window
- Rendering: Fixed Node name being rendered when offline rendering in isolate view
- Rendering: Fixed Rendered image not being same as Render Region frame for new Orthogonal Camera
- Scenegraph: Improved performance on scenes with many nodes
- Texture Editor: Fixed Texture Projection mode not being updated in localized UI
- Texture Manipulator: Fixed broken UV manipulator
- UI: Enabled renaming in Curve Editor, Clipmaker and Sequencer by "click selected to edit"
- Variants: Fixed Crash when a Material Variant is deleted and then gets switched in the Variant Sets
VREDDesign 2017 (03.03.2016)
Features
- Asset Manager: Added Python commands to load, create and overwrite material assets
- Cluster: Added new Display Cluster with Raytracing Cluster support
- FileIO: Fixed import of nodes with Japanese names when importing CATIA data
- GUI: Added preference option to hide progress wheel during interactive rendering
- General: Added new Customer Error Reporting
- Light Editor: Added Undo/Redo for light settings
- OpenGL: Added new real-time Screen Space Ambient Occlusion
- Raytracing: Added deferred still-frame antialiasing render update
- Rendering: New Light Source Concept
Improvements
- Clone Node: Cloned Lights are listed just once in the Light Editor now
- FileIO: Improved Import performance of .CGR data
- FileIO: Improved import performance of NX files from a network drive using ATF.
- GUI: Improved usability of menu tear off handles
- General: Added support for HDR Light Studio 5
- Rendering: Improved OpenGL performance on scenes with many triangles
Bugfixes
- Cluster: Fixed Display Cluster not working with empty scene
- Cluster: Fixed Display cluster freeze after still antialiasing
- Connector: Fixed re-connection after having connected to a valid IP with no server running
- Display Cluster: Fixed Motion Blur and Depth of Field on Display Cluster
- Display Cluster: Fixed limited mouse interaction in DisplayCluster OpenGL mode
- FileIO: Added support for Alias layer visibility information via ATF import
- FileIO: Added support for DWG/DXF
- FileIO: Fixed .cgr (catia) material import
- FileIO: Fixed Alias Layer name import
- FileIO: Fixed CATIA and inventor import of files larger than 100MB for ATF.
- FileIO: Fixed JT Import not maintaining File structure and creating duplicate Geometry using ATF
- FileIO: Fixed JT import inconsistencies.
- FileIO: Fixed JT import via ATF.
- FileIO: Fixed Material import from .model files
- FileIO: Fixed Model's normal orientation being flipped in wire file with layer symmetry on.
- FileIO: Fixed Open Examples to locate the examples folder on MAC
- FileIO: Fixed import of ProE files with numbers as file extension
- FileIO: Fixed import of components without Shell
- FileIO: Fixed import of files with German characters.
- FileIO: Fixed import of some JT files on MAC.
- FileIO: Fixed import of some iges files using ATF.
- FileIO: Fixed inconsistent colors for .g and .stl file import
- FileIO: Fixed material import for SWx files using ATF
- FileIO: Fixed material import of Inventor files.
- FileIO: Fixed missing Scale when importing a wire file with a single object
- FileIO: Fixed missing materials from CREO files with ATF
- FileIO: Fixed progress bar for loading files.
- FileIO: Fixed scaling issue when importing .wire files from alias with ATF
- FileIO: Fixed wire import issue with layer symmetry from Alias
- FileIO: Improved Tessellation quality with ATF
- FileIO: Improved scene graph structure to resemble Catia File Structure
- Fixed key "^" (on German keyboard) showing all nodes in the scene and randomly changing switches
- GUI: Fixed issues on retina displays
- GUI: Fixed strange behavior when drag and dropping a material on MAC
- General: Adjusted motion factor in example scenes
- General: Fixed Flipping Normals with "ALT + rightclick" on patch basis for TRUE NURBS
- General: Fixed OpenGL Rendering crash when launching HDR Light Studio
- General: Fixed incorrect pick position with fixed render size and clipped areas on MAC
- General: Fixed uninstall of c:\ProgramData\Autodesk content.
- Interaction: Fixed touch sensor support for light sources
- Known Issue: ALIAS wire files with german characters are not supported.
- Known Issue: AVI export not supported on MAC.
- Known Issue: DWG files are not supported on Mac version.
- Known Limitation: When storing light sources as assets, local lighting information will get lost.
- Light Editor: Removed non-functional checkbox from groups
- Lights: Lights are now scaled individually
- Localization: Added missing translation for License/Activation Pages
- Localization: Fixed switching the camera by shortcut (Ctrl + Space) in localized UIs or after renaming the default camera
- Localization: Localized the "Merge Geometry" dialog
- OpenGL: Fixed render error (black objects) and crash in scenes with more than 256 active light sources
- OpenGL: Improved calculation of spherical light illumination
- Overlay Editor: Fixed Image Path update issue
- Overlays: Fixed reversed draw order when rendering to file
- Raytracing: Fixed Bump structure on Glass
- Raytracing: Fixed Crash when opening a new renderwindow while statistic is visible
- Raytracing: Fixed Different render results between AVX2 and SSE42/SSE2 systems
- Raytracing: Fixed background color not being respected when the scene is completely empty
- Raytracing: Fixed crash when opening a new renderwindow while the statistics are visible
- Render Queue: Fixed loading a vpb to repair failing jobs (floating point resolution issue)
- Rendering: Fixed 16bit integer displacement maps
- Rendering: Fixed Colored Fireflies with Clearcoat on Metallic Carpaint
- Rendering: Fixed Isolate view selected not working properly
- Rendering: Fixed View in New Render window
- Rendering: Fixed crash when opening a file without an open render window
- Rendering: Fixed incorrect light cone for OpenGL area light
- Rendering: Fixed missing shadow from Rectangle/Disk Light in OpenGL
- Scenegraph: Added Undo/Redo for "Convert To"
- Scenegraph: Fixed "Scroll to Selected" shortcut (Ctrl-shift-F)
- Scenegraph: Fixed Crash after "Select all" + "Delete"
- Scenegraph: Fixed auto-jump to selected object in lower scenegraph
- Scenegraph: Fixed mirroring of lightsources
- Scenegraph: Fixed slider to expand nodes in the scene graph when "Show Components" is off
- UI: Fixed Color chooser loosing previous settings on reopening
- Variant Set: Fixed Hotkeys Alt+A and Alt+S
VREDDesign 2016 SR1 SP5 (18.01.2016)
Features
- Asset Manager: Added Python commands to load, create and overwrite material assets
- Raytracing: Added deferred still-frame antialiasing render update
Improvements
- Scenegraph: Added Merge Geometry options when selecting geometries with differing materials or visibilities
Bugfixes
- Asset Manager: Fixed deletion of material assets in the Asset manager when renaming material assets by changing the case of characters
- FileIO: Fixed Alembic import for FBX files
- FileIO: Fixed missing geometries when Keep Surface Data is not checked for Direct Connect
- FileIO: Improved verification performance for project file import for scenes with many shells and components
- GUI: Fixed Import Dialog from blocking other windows
- General: Added option to generate unique names when capturing variant sets or adding render queue jobs.
- Isolate View: Environments node can now be switched off again in Isolate view mode
- Localization: Fixed rendering animations as avi movie in localized versions
- OpenGL: Added missing rendering updates when changing light properties after changing the light type
- Overlays: The drawing order of overlays is now inverted
- Raytracing: Fixed performance issue caused by bad texture coordinates
- Rendering: Fixed Bump intensity inconsistency
- Rendering: Fixed Low and High Realtime Antialiasing in OpenGL for MAC
- Rendering: Fixed materials becoming transparent in OpenGL when an invalid environment has been assigned
- Touch Sensors: Fixed update when adding a VRED project file with touch sensors
- UI: Fixed Fullscreen for a single render window on a secondary monitor
- Variant Sets: Fixed missing switch options in variant state drop-down
VREDDesign 2016 SR1 SP4 (03.11.2015)
Improvements
- General: Added log message when Render is canceled
- General: Added option list for VREDPro.exe with command line parameters -h, -help or /?
- Interaction: Fixed freeze when switching normals
Bugfixes
- Clipping Plane and Grid: Fixed Strange colors in viewport after navigating and switching off the grid
- Cluster: Fixed Crash when removing last Network and adding Compute node in Raytracing Cluster
- Cluster: Fixed raytracing cluster on MAC
- FileIO: File extension is now updated again when changing the file type in the save dialog
- FileIO: Fixed FBX Files transformations
- FileIO: Fixed JT import with ATF creating doubled geometry
- FileIO: Fixed NX support using ATF on German Windows OS
- FileIO: Fixed PLM XML import
- FileIO: Merge project and Import dialog Settings are now restored
- GUI: Fixed changing of rendering mode right after using surface analysis mode
- GUI: Fixed saving of 'Invert Zoom' option
- GUI: Fixed wrong Skylight map resolution on HighDPI screens
- GUI: Render All is now disabled once Render all is pressed and jobs are being rendered
- General: Fixed Automotive Assets startup issue
- Interaction: Fixed "Select object behind" in OpenGL
- Interaction: Fixed 'Seperate Objects' function
- Interaction: Fixed CTRL-J (Win) / CMD-J (Mac) shortcut in render window
- Interaction: Fixed flipping of normals in the render window ("Fix Connected Face Normals" tool, Alt + Right Mouse)
- Localization: Added translation for "Raytracing Cluster" and "VRPN Tracking" modules
- Localization: Translated "Choose a Color" dialog.
- Localization: Translated Menu entries "Scene", "Animation", "Interaction" and "Rendering".
- Localization: Translated Network speed test result in Raytracing Cluster
- Localization: Translated String "Transform" in Preferences dialog.
- Localization: Translated String "Unnamed" in Raytracing Cluster Dialog.
- Localization: Translated button names in some dialog.
- Localization: Translated many titles in Variant Sets dialog
- Localization: Translated the warning message when OS X version is below 10.11
- OpenGL: Fixed selection in the render window when Overlays are active and View Cube is deactivated
- Raytracing: Fixed AVX detection fail when VT-x extension is not available
- Raytracing: Fixed performance regression caused by some GPU drivers
- Raytracing: Fixed wrong results when changing saturation on a rough chrome material
- Rendering: Fixed Isolate view displaying all the model during panning
- Rendering: Fixed Tessellation issue in OpenGL mode.
- Rendering: Fixed behavior when closing the progress dialog of the render queue
- Rendering: Fixed cancelling of image rendering for an Animation
- Rendering: Fixed crash when a shell contains surfaces without data
- Rendering: Fixed creation of intermediate images when cancelling a rendering
- Scenegraph: Fixed double execution of duplicate/clone mirror.
VREDDesign 2016 SR1 (30.09.2015)
Features
- FileIO: Added option to exclude Animation Clips and Curves from Project import
- FileIO: Updated FBX library version to 2016
- General: Added Retessellation with ATF.
- General: Improved handling of Shells and Components
- Overlay Module: Added custom sorting of Overlays
- Rendering: Added multicast SLI support for Stereo modes
- Rendering: New OpenGL Architecture
- Scenegraph: Added "Paste with Transformation" to keep a pasted node at the same position in the world as the originally copied node
- Scenegraph: Improved Drag and Drop Functionalities of Components and Shells
- Scenegraph: Merge Geometry now merges all selected nodes
- Variant Sets: Added a function to close all groups in the variant sets
- Variants: Added function to Variants to select connected VariantSets
Improvements
- Cluster: All render jobs can be cancelled at once on the cluster
- FileIO: Added option for OSB to toggle import of animations
- FileIO: Added export of textures for FBX format
- FileIO: Added missing import option preferences "Unshare Nodes" and "Flush Transformations"
- FileIO: Added support for NX 10.0 file import
- General: Improved performance of "Convert to mesh"
- General: Removed duplicate data folder to reduce disk space requirements
- Overlay Module: Switches added to Overlay Module
- Scenegraph: Shells are automatically created when Components in the scenegraph are pasted or dragged & dropped
- UI: Added option to hide warning messages for undoable functions
- UI: Changed hotkey "O" to "CTRL-ALT" and enabled it for toggling navigation in presentation mode
- UI: Shortcut for "Create Shell from Selection" changed from CTRL-Shift-G to CTRL-Shift-M
Bugfixes
- Animations: Fixed Timeslider in curve editor not being movable if no keys are selected
- FileIO: Fixed Dis-formed surfaces from ATF.
- FileIO: Fixed Flush transformation for APF and FBX.
- FileIO: Fixed Stitching for ATF import
- FileIO: Fixed UV repeat in the texture of an imported FBX file
- FileIO: Fixed Wire import for Direct Connect
- FileIO: Fixed import of google sketchup file formats for ATF
- FileIO: Fixed material translating for CATProducts in ATF
- FileIO: Tesselation during import keeps the surface continuity now.
- Fixed transform manipulators on Mac platform
- General: Fixed UI for License Borrowing
- General: Fixed potential crash after loading a file and turning on anti aliasing on Mac
- Isolated View: Added possibility to view hidden nodes
- Known issue: Capturing variant sets in the simple UI and the render queue require unique names for the geometries and the materials
- Known issue: Startup issue for all VRED executables when using NVidia driver profiles.
- Lights: Loading & saving lights works as expected now
- Material Editor: Added Uniform Repeat checkbox in triplanar mapping mode
- OpenGL: Fixed billboard orientation when using z-up
- OpenGL: Fixed woven cloth issues - distant view of filament yarn cloth and shader compile error when using triplanar texture mode and translucency
- Overlay Editor: Group node changes are now correctly reflected in the render window
- Overlay Editor: Overlay entry items are now correctly cleared when opening a new file
- Raytracing: Improved Raytracing performance for some full global illumination scenes
- Render Window: Fixed bounding box preselection sometimes being visible when bounding box selection is disabled
- Rendering: Fixed Bounding Box when Raytracing and Stereo L/R split is on
- Rendering: Pressing render in Render Settings takes the file name specified into account on Mac now
- Scenegraph: "Create Shell from Selection" is now undoable
- Scenegraph: Components may not be transformed
- Scenegraph: Fixed changed order of nodes when doing a "Group Selection" (Ctrl-Shift-G)
- Scenegraph: Fixed components being placed outside of shells after Group by Material
- Scenegraph: Fixed creation of unnecessary Transform3D nodes during "Group Selection"
- Scenegraph: Fixed execution of "Group Selection" on cloned nodes within the hierarchy of a "Transformable Clone Root"
- Scenegraph: Improved Scenegraph Performance
- Transform Editor/Manipulator: Fixed issues with rotation and rotation pivot orientation
- Transform Editor: Readded UI controls to pick the rotation pivot position and orientation by clicking in the scene
- Undo/Redo: Fixed Undo after merging two geometries
- Variant Sets: Added Drag and drop support from variant set to a group
- Variant Sets: Clear does now correctly delete all overlays from a variant set
VREDDesign 2016 SP3 (22.07.2015)
Bugfixes
- Ambient Occlusion: Fixed initialization of subdivison threshold.
- Asset Manager: "Apply Materials To Scene by Name" now also replaces Switch materials in the scene
- Asset Manager: Fixed lost material assignments in the subtree below a Material Group when reloading a material asset assigned to a Material Group
- Asset Manager: Textures are now always inlined when saving assets
- Bake Light and Shadows: Fixed Calcuate Missing
- FileIO: Added dialog to prevent overwriting of files during export.
- FileIO: Fixed OSB export to allow exclusion of Environment
- FileIO: Fixed loading of Tire material's bump texture when loading a file that was saved with disabled "Use Inline Textures"
- FileIO: Save Selected "auto-suggests" node name as file name now
- Known Issue: Alias Wire import not working with Direct Connect on MAC.
- Known issue: CINEMA 4D Scenes not working on MAC.
- Known issue: Sound nodes are not working on MAC.
- Known issue: Video memory usage not displayed in GL Info dialog on MAC
- Light Editor: Fixed issues during drag & drop of lights in the group view
- Localization: Fixed Alignment of Statistics.
- Localization: Fixed Surface analysis module UI under SimpleUI mode.
- Material Editor: Added missing update after deleting an environment node under the default environment switch
- Material Editor: Choice of unmodified/locked switch material assets may be changed in Advanced UI
- Preferences: Fixed crash when storing Color in Background Settings
- Raytracing: Fixed Wireframe Rendering
- Raytracing: Fixed missing Roughness Texture in BrushedMetal
- Rendering: Fixed Filter and Save now button for Denoise filter
- Rendering: Fixed import of Alias Chrome tags on MAC
- Rendering: If Light Baking option is chosen, "Enable Color Bleeding" is turned on by default
- Scenegraph: Fixed "Add File" from Scenegraph menu
- Tire Material: Fixed "Get Values from Object" for transformed Shell nodes
- UI: Fixed behaviour of Tire Texture Manipulator's green handles to change the width of the profile
- UI: Fixed consistency issues of shortcuts on MAC
- UI: Fixed renaming of Groups in the light editor
- UI: Fixed show/hide toggle shortcut CRTL+J (WIN) / CMD+J (MAC)
- UI: Fixed static position of the Progress cursor in OpenGL
- UI: Hiding a tag deselect the tag now
- Web Interface: Fixed crash when "Stream" is selected.
- Web Interface: Fixed crash when clicking VREDApp from web browser
VREDDesign 2016 SP2 (26.05.2015)
Bugfixes
- Asset Manager: Fixed saving of nested switch and/or multipass materials as assets
- Asset Manager: Fixed saving of switch material and its contained materials when having all materials selected to be saved as assets
- Asset Manager: Now able to save multiple modified assets in one go
- Cameras: Removed one extra symbol in Camera Editor on MAC
- FileIO: Fixed Translation issue for vertex caches
- FileIO: Save Selected does remember path names now
- GUI: Fixed non-retina checkbox in scene graph on MAC
- Interaction: Fixed Hotkey after recapturing a variantset in simple UI
- Interaction: Fixed Switching materials during camera rotation
- Localized: Fixed Installation Language when installing on KOR MAC OS.
- Material Editor: Changed the default texturing mode to triplanar
- Materials: Fixed Environment import from files that are saved via "Save Selected"
- Render Queue: Using Fixed Render Sizes will not cause Render Queue Execution to fail anymore
- Variants: Old Variants are producing useless switch materials
VREDDesign 2016 SP1 (24.04.2015)
Bugfixes
- Asset Manager: Fixed crash after "Apply Materials To Scene by Name" and Reload Directory
- Asset Manager: Fixed crash when deleting a folder with expanded subfolders in the directory view
- Asset Manager: Fixed disappearing geometry after overwriting a geometry asset by a geometry that doesn't have a valid asset root
- Asset Manager: Show Busy cursor when dragging a material asset into the scene while it is loaded
- Bake light and shadow: Incandescent light does cast shadow in baking now.
- Cloning: Copy Paste no longer creates clones instead of duplicates
- Cluster: Fixed cluster mode UI (Powerwall/Display cluster)
- Connector: Fixed synchronization of pivots and shear
- Connector: Fixed synchronization of transformation values when using world coordinates in the Transform Editor
- Connector: Fixed synchronization of transformation when using undo/redo.
- Environments: Fixed environment dome being visible in the image when rendering with "Export Alpha Channel" after switching on the backplate
- FileIO: Fixed "Use Alpha" for material on FBX file
- FileIO: Fixed Translation issue for vertex caches
- FileIO: Fixed UV repeat in the texture of an imported FBX file
- FileIO: Fixed import for Pro E Data with version index
- FileIO: Fixed import option "Put on the ground" not being recognized after enabling "don`t ask again"
- FileIO: Fixed opening a VPB by double-click when Place objects on the ground was enabled in the preferences
- FileIO: Fixed vertex animation from FBX to be aligned with Maya
- Interaction: Fixed missing camera change for double right-click when "Animate camera change" is disabled
- Interaction: Light type of locked light cannot be changed anymore
- Light Editor: Fixed crash when modifying values while Group is selected
- Light Editor: Fixed icon of duplicated locked light
- Material Editor: Added edge blend slider to triplanar texture mapping UI
- Material Editor: Fixed material previews becoming wireframe when wireframe rendering is enabled in the Camera Editor
- Material Editor: Fixed wrong checkbox states when environment switch filter is active
- Materials: OCS and X-Rite Material Assets are "read-only" in VRED Design now
- OpenGL: Fixed missing shadow map update when hiding a geometry
- RenderQueue: Spectral Rendering setting is stored in Render jobs/Quality preview settings now
- Rendering: Fixed auxiliary visualizations (manipulator, texts, measurements, ...) being rendered as wireframe in wireframe rendering mode
- Rendering: Fixed display of Overlays with stereo rendering
- Scenegraph: Improved Performance
- UI: Add Lightbaking to simple UI