VREDPro 2020.3 (25.11.2019)
Features
- General: Added a new tool to simplify rendering of variant sets
- General: Extended integration of the Autodesk Data Platform
Improvements
- Asset Manager: Enabled export of switch materials to Alias
- FileIO: Added a merge material option to CAD import
- FileIO: Enabled parallel import of parts referenced by a PLMXML
- General: Added an X-Rite SpectraLight QC environment to the Asset Manager/Installer
- Material Editor: Added icons for 3rd-party material types
- Oculus: The Oculus Rifts S controllers are now displayed correctly
- Reference Editor: Added a Reference Behavior drop-down menu for creating source references
- Reference Editor: Added filter options in the Reference Editor for non-smart and unsaved smarts
- Reference Editor: Added reorder triangles in Reference List view columns
- Reference Editor: Enabled the creation of smart reference links from source references
- Reference Editor: Enabled the Import dialog for re-import source files
- Reference Editor: Improved working with cloned references
- Rendering: Improved render setting preset handling
- Scripting: Provided access to Python services from custom Python modules
- Variant Sets: Added a search bar and filter view to the Variant Sets module
Bugfixes
- Animation: Fixed vertex animation when playing with VSets or Python, and for flipped and scaled clips
- Cluster Manager: Fixed the issue when saving render results to the default location
- Cluster Queue: Fixed rendering all viewpoints of a camera track
- Cluster Queue: Send to Cluster Queue no longer ignores the view configuration
- FileIO: FileInfo node transform variants of older files are no longer lost
- FileIO: Fixed flat looking materials after using Reload / Reimport FBX file with the material option, Use From File
- FileIO: Fixed missing UV coordinates on a mesh from a .wire file
- FileIO: Fixed the option to disable import of Touch Sensors
- FileIO: Fixed the wrong visibility state of parts from Inventor files
- FileIO: Import Sub-referenced Files option is now respected when parallel processes is 1
- FileIO: Temporary OSB files created during re-import of assemblies are now stored in the right directory and removed after loading
- General: Fixed the crash when loading a .vpb file that changes the display mode for the second time
- General: Fixed the missing Undo/Redo for some controls when they had focus
- General: Pressing undo after loading a file on the command line no longer leads to a crash
- General: The Texture Editor is no longer overexposing the entire scene if photometric parameters are set
- Python: Added a missing QT modules for PySide2
- Raytracing: Fixed holes in triplanar displacement
- Reference Editor: Added "not undoable" warning when unloading a source reference where the file is missing
- Reference Editor: A copy of a node no longer has an "Unsaved" source reference (invalid state)
- Reference Editor: Fixed the behavior when unsharing cloned root nodes
- Reference Editor: Fixed the crash when selecting all files, then re-importing a source
- Reference Editor: Fixed the drop in the animation frame rate for large scenes containing references
- Reference Editor: Optimize > Remove Empty Groups no longer removes references
- Reference Editor: Prevents the use of New Scene and closure of VRED when modified references are present in a scene
- Reference Editor: Source URL no longer changes when executing Replace Source without actually loading it
- Scene Graph: Locked state is now respected during import
- Scripting: Commands before "()." are no longer executed without pressing the Run button
- Scripting: Fixed crash in vrNodePtr.getPositions(), getNormals(), and getTexCoords(), if the data does not exist in the geometry
- Substance: Fixed the import of floating point normal maps
- VR: Fixed calibrating the ground level by pulling the trigger
- VR: Fixed creating and jumping to viewpoints in VR sessions
- Variant Sets: Fixed the behavior when triggering view variants
- Variant Sets: Fixed the crash when deleting a nameless variant set from a group
- Variant Sets: It is now possible to delete a nameless variant set
VREDPro 2020.2 (12.09.2019)
Features
- Assets: Added a circular HTML menu to the VRED Assets installer
- FileIO: Added new Reference Editor for smart assembly workflows
- FileIO: Added support for material names for XT_faces from JT
- Rendering: Added support for foveated rendering
- Scripting: Added a new script plugin to manage Qt Quick WebGL streaming applications
Improvements
- General: Updated the Oculus SDK to version 1.39
- Materials: Added a new icon for layered materials
- Scripting: Added a command to improve performance when activating Substance Presets by caching
Bugfixes
- Cluster: Fixed cut-off line on an image when pass rendering PSD/EXR/TIFF images
- File IO: FBX import now respects UV offset information from Maya when repeat UV factor is set
- FileIO: FBX import can now import layered textures
- FileIO: Fixed UI issues in Reload Options tab when reloading/reimporting
- FileIO: Results are now consistent when reimporting Rhino source files
- General: Application no longer crashes when closing render windows after showing Split View
- General: Fixed the crash when closing a render window created by "View In New RenderWindow"
- General: Fixed the crash when creating recursive structure with copy / paste as a clone
- General: Fixed the crash when renaming scene or material tags
- General: Fixed the crash when switching between different stereo modes, while doing perspective matching in RT
- Lights: Fixed the crash when importing large IES files
- Materials: Fixed the broken Substance Rendering when changing a substance parameter quickly after (re)loading an archive
- Raytracing: Clamping Value no longer affects alpha channel
- Rendering: GPU denoising no longer causes the viewport to shrink when connected to Linux cluster
- Rendering: Stillframe AA in OpenGL is no longer broken when using multiple render windows
- Scene Graph: Fixed the crash when working with transformable clone roots
- Sceneplates: Renaming is now undoable
- Scripting: Added a missing function to execute vibration in vrdVRDevice
- Selection: You can now pick through transparent parts of textured area lights
- VR: The inputside value is now correctly handled during input mapping setup
- VRPN Tracking: Saved XML now includes the vertical orientation of flystick button
- XTAL/VRHero: Controllers are now appearing if they are turned on after the HMD
VREDPro 2020.1 (12.06.2019)
Features
- HDR Light Studio: Added support for linking 3D area lights with live sync
- Materials: Added a new Substance environment material
- Rendering: Added support for HDR10 displays
- Scripting: Added Python script for getting the serial number of VR devices
- VR: Added collaboration participant icons and names to the top of the VR Menu Home panel
- VR: Added the time to the bottom of the VR Menu Home panel
- VR: Enabled annotations to be seen upon creation by all participants in a collaboration session
Improvements
- FileIO: Removed VPE as save/export format
- Material Editor: Added a Quit button to shutdown an HDR Light Studio background process (HDRLightStudio.exe) and free up the license
- Materials: Included support for defined X-Rite and Substance variant states in Variants, VariantSets, and Render Queue captures
- Materials: Made Substance presets and AxF sub materials accessible in the Variants and VSets UI
- Rendering: Migrated to using Optix 6 for the VRED denoiser to improve performance and provide alpha channel denoising
- Scene Plates: Added an environment variable to support a flexible URL file path location in the Sceneplate Editor
- Scripting: Added Parent Constraint Object
- Scripting: Added getSelectedMaterials function
- Scripting: Output loaded Script plugins in Terminal
- Substance: Resolved locating missing presets image attributes
- Substance: Restored images on disk using fallback images for image attributes
- VR: Added an explicit visual cue, a green ball, to the end of the pointer to indicate the user is hovering over a touch sensor
- VR: Added option to disable the visibility of Variant Sets in the VR Menu
- Varjo: Enabled the support to asynchronously submit frames to the GPU
Bugfixes
- Cluster: Saving render passes while rendering in cluster mode no longer causes wrong rendering results
- Denoiser: All render passes are now working when using AI denoiser.
- File IO: FBX import now respects UV offset information from Maya when repeat UV factor is set
- FileIO: Unused Materials are no longer deleted after importing CAD data
- General: Deleting tags no longer prevents the creation of new tags with the same name
- General: Documentation links in toolclips are working now
- General: Image is no longer upside down in HMD when opening y-up scenes
- General: VRED Thumbnail provider no longer crashes Windows Explorer
- General: VRPN tracking connection is now possible with system variable VRED_SERVICE_PAGE = 0
- Known Issue: Denoiser artefacts when rendering out non premultiplied alpha renderpasses
- Materials: Added missing tooltips for substance materials
- Materials: Fixed environment geometry picking issue when backplate is on
- Materials: Multigraph substance materials are now correctly restored when triggering a new rendering
- Materials: Pasting file archive file name to a substance material is working now
- Materials: Substance Presets with "(" in preset names are no longer causing issues
- Materials: Substance material images are now shared automatically
- Materials: Xrite materials containing multiple materials show all materials in switch now
- Media Editor: A deleted URL does no longer return after reload
- Media Editor: Fixed interaction with Web Engines when Back Plates are on
- Perspective match: Color correction for backplate does now apply to the magnifier.
- Raytracing: Flake size of flipflop material is consistent with OpenGL now
- Rendering: Cryptomatte passes are now rendered when using RenderQueue.
- Rendering: Enabling Powerwall Mode while in VR display mode no longer leads to crash
- Rendering: Enabling RT when AI Denoiser and camera glow are on triggers a render update now
- Rendering: Fixed performance drop after optimize
- Rendering: Fixed potentially wrong evaluation order of constraints that had been saved in a project file.
- Scene Plates: Changes are now recognized in the "Save changes to..." dialog
- Scene Plates: HMI can now be accessed through a transparent area of a frontplate
- Scripting: Added missing python functions to access Camera and Tracking matrix of other users
- Scripting: Fixed Substance python documentation for "adding presets"
- Scripting: Fixed command syncronization in VR Collaboration sessions
- Scripting: Fixed crash when using setNodeInteractableInVR
- Scripting: Loading substance archives using python loads associated preset file now
- Scripting: PySide signal connections to global python functions are now disconnected automatically
- Scripting: applySubstancePresetWithDefaultOutputSizeByIndex now also works when material is not selected
- Substance: Dependent property states are now correctly set when applying presets
- Substance: Image attributes of presets are now supported
- Touch Screen: 2-finger camera navigation now respects disabled navigation, locked camera, web engine blocking navigation
- Touch Screen: 2-finger camera panning no longer causes corrupt camera transformation
- Touch Screen: 2-finger zoom with orthographic camera works now
- VR Hero: Changing view from HMD to Standard and back to HMD does work now
- VR Hero: Head position in VR is correct now
- VR: Vive Tracker are no longer initialized as hand/controller.
- Variant Sets: Duplicating variant set respects "Sequential Status", "Show in VR" and "Sync in Collaboration" now
- Variant Sets: Verifiying variant sets no longer produces a lot of "false positives"
- Variants: Dragging material into material variant is now possible.
- Varjo: SLI Multicast is now supported
VREDPro 2020 (22.02.2019)
Features
- FileIO: Added metadata import for Catia data import
- FileIO: Import additional CATIA Axis Systems with new Import Files option
- General: Added Cryptomatte Renderpass support
- General: Added Substance source web shop access
- General: Added support for Autodesk Drive
- General: Added support for Camera Backplate Matching
- Raytracing: Rounded edges shader effect
Improvements
- General: Export file type settings are now available in Render Settings > File Output > Image
- Scripting: Improved Python interface for Constraints
Bugfixes
- Cameras: Corrected the position and aim constraints to respect parent transformations during evaluation
- Cameras: Immersive viewpoint UI uses the correct camera service connections
- Cluster: Cluster Service can now get through the firewall when Pro and Design are both installed
- Cluster: Fixed Artefacts in cluster raytracing with image compression low (Lossless)
- Cluster: Fixed RT render artefects when Glow is on and Clamping is off.
- Cluster: Fixed missing update when adjusting Material ID with Substance materials.
- Cluster: The product name matching that of the Install dialog
- FileIO: Deleting imported Assembly files doesn't delete its children
- FileIO: Exporting a file as a .csb does not result in a crash
- FileIO: Fixed failing overwrite of a loaded .vpb file containing web engines
- FileIO: Improved the ATF import performance speed
- General: Can detect for a 16- or 32-bit float for HDR formatted files
- General: Changing the dpi in the preferences is now taken into account when rendering
- General: Desktop Analytics can now be disabled after restarting your PC
- General: Navigator no longer gets automatically enabled when in VR
- Localization: The Sceneplate Editor > Properties > Content Type > Text right-click menu options are localized
- Main Window: View > Display correctly indicates the current display option after a failed VR display mode activation
- Material Editior: Multi Pass Material widget updates to reflect the properties of selected materials
- OpenGL: Option "Ambient Occlusion Shadows" is no longer always on when switching back to OpenGL from Raytracing
- Python: Added getFieldContainerId to fix inconsistencies in function naming for vrFieldAccess
- Rendering: Fixed OpenGL geometry light source mode after switching to RT and back
- Rendering: Fixed incorrect lighting of geometry lights
- Rendering: Fresnel effect appears as expected for Plastic and Tire material using a Bump map
- Rendering: Improved handling of invalid shading normals
- Rendering: Incorrect intensities for measured carpaint have been fixed
- Scripting: Remove items from the VR-HMD menu with Python commands without crashing VRED
- Substance: Multiple recapturing of presets only creates a single entry for attributes
- VR Collaboration: The laser pointer disappear after switching display modes in VR
VREDPro 2019.3 Update (21.12.2018)
Features
- Collaboration: 3D speech communication has been integrated into the Collaboration module
- FileIO: Alias Switch Materials are now supported
- General: Varjo HMD is now supported
- Materials: Substance materials are now supported
- Raytracing: Deep-learning-based Optix Denoiser is now supported
- Rendering: Transparent Cutouts are now supported
Improvements
- Cluster: The environment variable "VRED_SERVICE_PAGE" was added to set up the cluster service web interface
- Rendering: The range of photometric parameters now match that of the non-photometric mode
- Scripting: An optional parameter was added to "findNode" to restrict its search to a given sub-tree
- StarVR: Automatic detection of the active StarVR SDK was added
Bugfixes
- Cluster: Fixed background color with Export Alpha Channel and Premultiply Alpha activated
- Cluster: Improved navigation responsiveness when waking up the RT Cluster from Antialiasing
- Collision Detection: Box colliders rotate as expected
- FileIO: Constant Radius Blend surfaces appear as expected during conversion of a CATIA file
- FileIO: Fixed parsing of PLMXML files leading to lower memory consumption
- General: Fixes changing UV's on selected geometries during Shadow baking with subdivision enabled
- General: Variant sets are no longer missing after closing the "Data collection and use" dialog
- Geometry Editor: Fixed crash when using "Calculate Normals" in Raytracing for geos with anisotropic or displaced material
- Localization: Added missing translation for "Quick Actions" at the top menu area in the Material Editor
- Measurements: Unwanted wireframe object no longer appear when using point to object measurements
- Navigation: When setting a new pivot point with active collision detection, Trackball navigation is smooth
- OpenGL: Parallax Mapping artefacts have been fixed (Bump Type "Bump Mapping" with Parallax Intensity > 0)
- Raytracing: Artefacts no longer appear on object edges when using the illuminance tonemapper
- Raytracing: Environment light source intensity acts as expected when photometric parameters are active
- Raytracing: IES Profiles for spherical lights are supported in raytracing
- Raytracing: Transparency appears as expected for raytraced see-through colors
- Raytracing: Using a spectrum in RGB raytracing mode provides the correct area light color
- Rendering: Activating Use Light Profile without an IES light profile loaded works as expected
- Rendering: Exported PSB files can be opened in Photoshop
- Rendering: Fixed crash when using Subsurface scattering with Textured lights
- Rendering: IES lights in Photometric parameter mode provide the expected rendered result.
- Rendering: Images appear as expected when rendering animations in .hdr format
- Rendering: Luminance and illuminance rendering occur as expected when photometric parameters are off
- Rendering: Rendering HDR environments with very high dynamic ranges now provides the expected results
- Rendering: The correct intensities are supplied when Export to TIFF/PSD in HDR is enabled with Photometric Parameters
- Rendering: When using 16-bit bump maps, materials reflections no longer display banding artefacts
- Scripting: Reopen a Catia Product file using "load()" without issues
- UI: After undoing a deleted camera, the camera reappears in the Scene Graph
- UI: Opaque Distance and Transparent Distance tooltips have been corrected
- UI: The correct tooltips appear for avatar fading distance settings
VREDPro 2019.2 Update (21.09.2018)
Features
- General: New VR/Desktop Multi-User Collaboration Module
- Rendering: Added support for StarVR HMD
- Scripting: Added Python function to disable all default VR interactions
- VR: Added an interaction that changes the controller mappings from right handed to left handed user.
- VR: Added an interaction to switch between controllers and hands.
Improvements
- Camera: When using head-tracking (e.g. HMDs in VR), viewpoints are created from head tracked view. Added Python command setViewpointCreationMode.
- Media Editor: Added new javascript commands executePython and executePythonCommand to execute scripts from web content.
- Rendering: Updated VRHero SDK to version 2.33.0
- Scripting: Added command to add Transform Variants to Variant Sets
- Scripting: Added example files for Vive tracker (OpenVRTracker.vpb, snippets/openvr_tracker_setup.py)
- VR: Added auto-creation of collision objects for Touch-Sensors and Web-Engines in HMD mode
Bugfixes
- Animations: Fixed growing memory usage when material animation is played
- Cameras: Fixed loading cameras from image metadata
- Cluster: Fixed Animation Curves plus motion blur slowing down the Cluster rendering
- Cluster: Fixed BeautyPass in PSD using Cluster RT rendering
- FileIO: Fixed JT file import issue when using parallel processes
- FileIO: Fixed different scene graph structure issue when importing JT files with ATF or Legacy JT Loader
- FileIO: Fixed file format filter for file export
- FileIO: Fixed loading issues with PLMXML file path encoding
- FileIO: Fixed missing Line names from Catia files
- FileIO: Fixed missing geometries when importing DGN Assemblies
- FileIO: Sorting an import column by clicking on the header will no longer resize all the headers
- OculusRift: Fixed Oculus buttons not being recognized as pressed when switching between display modes
- OpenVR: Fixed vrOpenVRController.handPoseStarted and handPoseStopped signals for ThumbsUp pose
- Raytracing: Fixed random renderartefacts on shadow material
- Render Queue: Added missing Sceneplate state capturing to RenderQueue
- Rendering: Fixed crash when rendering measured carpaint in RT
- Rendering: Fixed crash when switching back from RT to GL after enabling Shadow Lightsource.
- Rendering: Fixed spectral files not being stored correctly in incandescence color tab of materials
- Rendering: Improved automatic frame numbering when rendering image sequences
- Rendering: Prevented system from going to sleep when Rendering offline images
- Scripting: Functions in new Python documentation are now sorted in alphabetical order
- Scripting: Improved node type documentation for lists in Python
VREDPro 2019.1 Update (21.06.2018)
Features
- General: A Sceneplate Editor was added to manage Backplates and Frontplates (formerly called Overlays)
- General: Added support for VRHero 5K glasses
- Materials: Added GGX support to AxF materials
- Render Queue: Added support to capture the Render Layer's visibility states
Improvements
- FileIO: Added Import Referenced Files to Edit > Preferences > FileIO in the File Specific Options of the Import tab, unifying PLMXML file-specific import options
- FileIO: Added an option to toggle the import of references files for assembly structures
- FileIO: Added support to import Bentley MicroStation (DGN) files
- General: Added a command line tool to disable outbound communication
- Optimize Module: Added a Remove Empty Shell Nodes option
- Scripting: Added a command to reload directories in the Asset Manager
- Scripting: Added commands to apply transform variants
- Scripting: Added the getUnitScale Python function
Bugfixes
- Annotations: Annotations appear in legacy project files
- Annotations: Annotations now respect A/B sides
- Bake Light and Shadows: Fixed baking for skin deformed meshes
- Bake Light and Shadows: Fixed the crash for scenes containing empty shells
- Camera collision: It is now possible to delete the last collision node
- Cameras: Fixed the camera invalid aim/up configuration that triggered re-rendering all the time
- Clipping: Direction no longer flips when using the plane rotation manipulator, if Invert Direction is active
- Cluster: Fixed the Offline Cluster rendering failure when one node has more than 120 cores
- Cluster: Fixed Shadow materials update
- Cluster: Fixed the crash when using encryption
- Cluster: Fixed the error when rendering scenes with multiple environments
- Curve Editior: Fixed the corrupt display of animation curves
- Curve Editor: Fixed misplaced keyframes and added an option to Reduce Constant Keyframes
- Display Cluster: Fixed Backplate rendering when Raytracing and Glow/Glare are enabled
- Display Cluster: Fixed Stereoswitch not working in OpenGL Displaycluster
- FileIO: Fixed import of NX assemblies with geometry data stored in the assembly file
- FileIO: Fixed crash for some DWF files
- FileIO: Fixed option to import visible surfaces for some CATIA V5 files
- FileIO: Fixed the Tessellation issue for Catia V5 file
- FileIO: Fixed the issue with reload and specified parent nodes for PLMXML files
- FileIO: Fixed some CATParts hanging in tesselation / creation of OSG surfaces
- GUI: Fixed the Save Current settings in the Bake Light and Shadows module
- General: Fixed crashes and missing geometries due to memory corruption
- General: Fixed performance degradation when working with huge NURBs scenes in the Scene Graph Editor
- General: Loading a file saved after deleting joint nodes from a skinned mesh now works correctly
- General: Overwrite no longer creates new images when rendering animation
- Interaction: Fixed the camera lock issue after zooming and panning in a large scene
- Interaction: Node names are no longer missing in the object to object measurement dialog
- Lights: Fixed the performance problem with light sources and enabled default lens flares
- Localization: Added translation for some strings in drop-down menu of Lens Flare Presets
- Localization: Fixed the Search Node function
- Materials: Fixed the sizing issue of the Texture Projection manipulator in the Split View mode
- Materials: The correct message appears when trying to uncheck Inline Image Sequence
- Media Editor: Fixed the high-dpi UI issue in the material control
- OpenGL: An environment material’s Contrast color correction is applied correctly to material reflections
- OpenGL: Fixed the Glow artefact that appeared after changing to a smaller render window resolution
- Python: Added a description for the different signatures of the load function
- Raytracing Cluster: Fixed the crash when both Downscale Antialiasing and Still Supersampling are enabled
- Raytracing Display Cluster: Fixed the incorrect backplate scaling for Still Supersampling and Downscale
- Raytracing: Glass with a Refraction Index of 1.0, now looks correct in front of a shadow plane with a backplate
- Raytracing: The Reflected Saturation color correction setting in an environment material is respected by raytracing modes
- Render Layer: The Render Layer module's performance is faster
- Render Queue: Switch materials assigned to the material groups render correctly
- Rendering: Deleting a backplate automatically sets the environment back to visible
- Rendering: Fixed crash and missing Fog render layer when rendering layered PSD files
- Rendering: Fixed the X-Ray material render issue when Fog is enabled while raytracing
- Rendering: Fixed the photon energy loss in some scenarios
- Rendering: Fixed scenes stopping to render after 1% - 5% progress on cluster or locally
- Rendering: Fixed the Frosted Glass inconsistent roughness behavior
- Rendering: Fixed the inconsistency between OpenGL and RT when rendering the back side of a surface assigned a paint material
- Rendering: Interactive Final Gather quality is now stored in the project files
- Scripting: Fixed handPoseStarted() and handPoseStopped() in OculusRift mode
- Scripting: Fixed the missing render update when using the playAnim Python command via a web interface
- Scripting: Fixed position values returned by vrOpenVRController.getTouchpadPosition(), vrOpenVRController.touchpadPositionChanged(pos), vrOpenVRController.buttonPositionChanged(id, pos), and vrOculusTouchController.getThumbstickPosition()
- Scripting: Fixed the initial transformation of environments created with createMaterial()
- Scripting: Fixed the lag that occurred with every other python call over VREDs internal web server
- Scripting: Removed the deprecated PythonQt example script
- UI: Fixed the blocking dialog when dragging and dropping a file during RT Anti-Aliasing
- UI: Fixed the misplaced Convert to Convex label in the Geometry Editor
- Variant Sets: Fixed the Variant Set Animation list to reflect the correct playback order
- Variant Sets: Fixed toggling visibility of cloned lights
- Web engines: Fixed the lag and lost events when using a single finger to interact with web engines on a touch display
VREDPro 2019.0.1 Hot Fix (11.06.2018)
Bugfixes
- Cluster: Fixed the crash when using encryption
- General: Fixed crashes and missing geometries due to memory corruption
- Scripting: Fixed position values returned by vrOpenVRController.getTouchpadPosition(), vrOpenVRController.touchpadPositionChanged(pos), vrOpenVRController.buttonPositionChanged(id, pos), and vrOculusTouchController.getThumbstickPosition()
VREDPro 2019 (05.03.2018)
Features
- FileIO: Joint and skinning import for FBX files
- FileIO: LOD import option for JT files
- FileIO: New file-specific import options
- FileIO: New option for enabling/disabling Surface Normal unification when importing a file
- General: New HDR display cluster mode
- Rendering: Fog effects in Camera Editor
- Rendering: New artistic Lens Flare effects for Spot and Point Lights
- Rendering: OpenGL shadow mapping for point/spherical lights
- Rendering: X-Ray material for self-occluding transparent objects
Improvements
- FileIO: Added File-type specific CAD import options
- FileIO: Added support for ANSI encoded PLMXML files
- FileIO: Changed behaviour of File/Open and File/Add to reflect new File Import Dialog workflow
- General: Improved 3D Sound supporting Head-related transform functions
- General: Improved Script Editor and HTML Editor
- Preferences: Removed deprecated render options preferences
- Python: Added python commands to enable and query several camera flags
- Rendering: Added ACES type desaturation of colors to other tonemapping
- Rendering: Improved HMD mirror texture view to better keep the aspect of the display
- Rendering: Interactively adjust interpupillary distance based on OpenVR-based HMD settings
- Rendering: Updated Oculus Rift SDK to version 1.20
- Rendering: Updated OpenVR to version 1.12
- Script Editor: Improved usability of "Find Text" dialog
Bugfixes
- Asset Manager: Fixed the "Modified by" search order
- Cluster: Fixed Camera Animation issues during raytrace rendering
- Cluster: Fixed Cluster Manager GUI text cutoff on HiDPI screens
- Cluster: Rendering out an image with alpha channel no longer shows backplate behind glass
- Cluster: Rendering with Supersampling OFF no longer produces black images
- Curve Editor: Fixed duplication of objects with multiple animation blocks
- File IO: "Merge Materials" now works for vpb override materials
- FileIO: Fixed DWG corrupted imported geometry
- FileIO: Fixed deadlock when importing some CATIA files
- FileIO: Fixed missing group names from CATIA V4 and V5 files
- FileIO: Fixed missing group names from IGES files
- FileIO: Fixed reversed normals in some CAD files
- FileIO: Fixed the errors caused from imported HDR files with very high luminance values
- FileIO: Fixed wrong Scene Graph structure when importing CATIA V5 files containing STL data
- FileIO: Fixed wrong layer visibility for bookmarks from Alias
- FileIO: Improved performance when importing Variants from wire files
- FileIO: Removed certain empty group nodes after CAD import when 'Remove Empty Groups' option is enabled
- General: Fixed crash when loading a file with camera tracks that do not have a parent camera
- General: Fixed missing geometry after optimizing scene with "Share Geometries" option
- General: Prevented the playing of deleted sound nodes in the Undo buffer
- General: Rectangular selection works for child geometries of a camera or light
- General: Removed VR controller nodes from Scene Graph to fix update and fileIO issues
- General: VRED no longer clears the systems clipboard when it shouldn't
- Interaction: Fixed Pick-through for triplanar mapping in OpenGL
- Interaction: Fixed lagging VR controller matrices
- Localization: Added missing translation for Script preference options
- Materials: An override material in a render layer now reloads when Asset > Reload is used
- Media Editor: Fixed Webengine crashes when texture repeat mode is set to clamp
- Navigation: Smoother Camera Roll when holding LMB+RMB in 3D viewport
- OpenGL: BRDF Behaviour is now correctly applied to loaded vpb materials
- OpenGL: Fixed Directional light dark shadow plane when Realtime Shadow was off
- OpenGL: Fixed erroneously clipped transparent objects when using local clip planes to clip solid geometry
- OpenVR: Controller is now hidden when Steam VR Power is off
- Raytracing: Fixed inconsistent rendering results with alpha channel between local, cluster, and offline rendering
- Raytracing: Fixed single-sided rendering for NURBS surfaces in NURBS Raytracing
- Rendering: Adjusted Spectrum to RGB conversions to use D65 Illuminant
- Rendering: Fixed X-rite SVBRDF material issues
- Rendering: Fixed artifacts in some Renderpasses when rendering Textured Glass material and "Export Alpha Channel" is on
- Rendering: Fixed crash when setting up Layered, Multipass, Switch, and X-Rite materials
- Rendering: Fixed cut off frame during Stillframe Anti-aliasing when "Downscale" in RT
- Rendering: Fixed frustum culling issues with multicast SLI and singlepass Stereo
- Rendering: Fixed incorrect lighting in Stereo Mode
- Rendering: Fixed missing gamma correction on backgrounds
- Rendering: Fixed wrong cone angle for Spot Light with IES profile
- Rendering: Textures are no longer ignored in area lights when Attenuation was set to Linear
- Rendering: Textures of area lights are no longer ignored in specular reflections in RT
- Rendering: Turning off "Visible in Reflections" no longer breaks shadow casting
- ScriptEditor: Fixed broken special characters after file save
- Scripting: Fixed crash due to activities on the Web interface
- Scripting: Fixed documentation for setOpenVRHMDMirrorTextureView(eyeMode)
- Scripting: Fixed the Mac Script Editor prompt/cursor drift
- Scripting: Fixed wrong Illumination mode after using enableRaytracing()
- UI: Fixed missing render update when moving slider past its maximum value
- UI: Removed useless info button next to the textures from Tire and environment material
- Web engine: Mouse-release events are now being passed to web engine
VREDPro 2018.4 Update (13.11.2017)
Features
- Materials: Added automatic curve creation when using image sequences.
- Materials: Added support for image sequences to enable animated environments.
- Materials: Added support for image sequences to enable animated light textures.
- Materials: Added support for image sequences to enable animated textures.
- Rendering: Added option to only evaluate lights of the environment (without sampling the environment map).
- Rendering: Added support for selecting cameras in the Render Settings dialog.
- Scripting: Added OpenVR frame timings command to python interface.
Improvements
- Camera Editor/Scenegraph: Added Special icon for Camera with constraint in tree view.
- Cluster: Improved Cluster Manager usability.
- FileIO: Improved FBX export performance for scenes with many nodes.
- FileIO: Improved PNG saving performance.
- FileIO: Improved vpb file writing speed by factor 3.
- GUI: Unified different tessellation dialogs.
- Materials: Skylight Environment is no longer being shared after loading.
- Media Editor: Improved Media Editor button layout.
- Scripting: Fixed menu.py example file.
- Scripting: Moved OpenVR commands to new vrOpenVR python module.
Bugfixes
- Animations: Fixed behavior of Verify Clip Structure.
- Animations: Fixed camera animation jumping back and forth when navigation is not in trackball mode.
- Animations: Updated Color Correction animation parameters of Environments in the Curve Editor.
- Asset Manager: Materials are no longer duplicated after "Apply materials to scene by name".
- Asset Manager: Fixed "VRED Component stopped working" when saving a material asset.
- Asset Manager: The environment of an override material is no longer saved in a geometry asset if the geometry has a render layer override material assigned.
- Camera Editor: Camera positions no longer change when switching cameras.
- Cluster: Fixed Cluster snapshot "update preview" when Denoise is activated.
- Cluster: Fixed Raytracing cluster with active stereo and downscale enabled.
- Cluster: Fixed crash when rendering snapshots with denoise filter from python.
- Cluster: Fixed crash with enabled Screen Space Ambient Occlusion.
- Cluster: Fixed running render animation script using a cluster.
- Display cluster: Auxilary nodes are no longer visible in raytracing when the preference Show Auxiliary Nodes during antialiasing is unselected.
- DisplayCluster: Fixed differring render results when using motion blur.
- FileIO: Clicking on a vpb file no longer opens the file in VRED as 'untitled'.
- FileIO: Enabled switching light visibility using layer or group visibility for Variants imported from Alias.
- FileIO: Fixed Crash when loading some csb files.
- FileIO: Fixed Tessellation issue for CATPart.
- FileIO: Fixed crash when loading compressed DDS files.
- FileIO: Fixed import of cameras from Alias that are assigned to a layer.
- FileIO: Fixed missing Brep for CATPart.
- FileIO: Fixed the import of NURBS surfaces that contain negative weights.
- FileIO: Fixed visible faceting issue when adjusting spline surfaces.
- FileIO: Improved saving of vpb files without inlined textures.
- GUI: Fixed the toggling of Antialiasing with space bar when the render view is not active.
- General: Fixed slow performance when changing environment material attributes.
- Interaction: Fixed lagging VR controller matrices.
- Interaction: Fixed slow selection of many nodes. For example, using rectangle selection.
- Material Editor: Paste Attributes now works for shadow materials.
- Materials: Fixed active material update when moving x-rite materials up or down within a material switch.
- Materials: Fixed crash when creating cyclic material switches.
- Materials: Fixed merging of materials using Skylight environment.
- Materials: Fixed saving the scene when working with non-inlined textures in connection with skylight environments.
- Materials: Moving environments in a non-default environment switch no longer affects the default environment switch.
- Materials: Moving multiple environments at the same time no longer breaks scenegraph relation.
- Media Editor: Pressing Shift+f in webengine no longer triggers Show All.
- Media Editor: The click through threshold now works for all WebEngines.
- Media Editor: Web engine interaction now works for planar and triplanar mapping.
- Media Editor: WebEngine no longer looses connection with local html after being copied to another instance.
- Media Editor: Webengines are no longer removed when adding geometry an as asset to the Asset Manager.
- OpenGL: Fixed Line Chrome material appearance.
- OpenGL: Fixed grainy specular reflection of rectangle and disk light on glass material and carbon with clearcoat.
- OpenGL: Fixed wrong shadowing from lights after loading a vpb.
- Raytracing: Fixed potential crash when using geometry lights on NURBS surfaces in NURBS raytracing.
- Raytracing: Flake perturbation now has influence in precomputed mode in Metallic Paint.
- Raytracing: Full Sphere and Upper Hemisphere Illumination switch is now recognized while raytracing is active.
- Raytracing: Show B-Sides now renders single B-side components of a shell.
- Render Layer: Deleting parent nodes of nodes used in a render layer now removes them from the layer.
- Render Layer: Fixed performance issue when deleting many nodes from the scenegraph that are in a render layer.
- Rendering: Fixed OpenGL performance when animating mirrored lights with textures.
- Rendering: Fixed OpenGL rendering when loading or creating an environment with shadow light sources while Realtime Shadow is off.
- Rendering: Fixed Wireframes for curves and polylines in OpenGL mode.
- Rendering: Fixed environment being visible when exporting the alpha channel and rendering animations as images.
- Rendering: Fixed slow FPS performance when setting Shadow Lightsources to 100 and then resetting to 0 with max map resolution.
- Rendering: Reduced noticable patterns on 2-coat and 3-coat carpaints.
- Scenegraph: Fixed cut & paste for aim cameras, nodes in light link sets, render layers, and annotations.
- Scripting: Fixed "newFile" parameter for load() function.
- Scripting: Fixed addChildren.py example.
- Scripting: Fixed documentation for setRenderPasses.
- Scripting: Fixed vrOculusTouchController touch signals for index trigger button, and added new touch signals for thumb rest.
VREDPro 2018.3 Update (15.09.2017)
Bugfixes
- Animation: Animation playback no longer jumps back and forth.
- Cameras: Viewpoints are now copied when copying cameras in scenegraph.
- Cluster: The cluster queue now works when the current directory is not writeable.
- Cluster: Updates of a materials inside a layered material are no longer lost.
- Display Cluster: Dark line between segments when running multisegment powerwall with antialiasing no longer appear.
- Display Cluster: Update is now instant when creating camera Aim and up auxiliary nodes in a cluster.
- FileIO: ALIAS wire files with german characters can now be imported.
- FileIO: Camera focal length is now maintained from import of Alias wire files.
- FileIO: Cameras and materials are not duplicated when reloading a wire file.
- FileIO: Curves can now be imported independently from JT.
- FileIO: Fixed importing redundant Polylines from JT.
- FileIO: Import Cameras options are now retained.
- FileIO: Maya files can now be imported to VRED.
- FileIO: Memory consumption reduced when loading some CATIA V5 R 25 files.
- FileIO: Mesh data in Alias wire files now loads with file paths that contain an umlaut.
- FileIO: Performance issue for b-splines with control points close to a boundry has been fixed.
- FileIO: Random normal flipping no longer occurs when loading CATIA v5 files.
- FileIO: Rays are now imported when loading monochromatic ASCII rayfiles.
- FileIO: The handling of file output failures has been fixed.
- GUI: Cluster button now active on top menu after starting cluster.
- GUI: Dialogs now remember their last window position.
- GUI: The planar projection manipulator on objects with non-uniform scaling now displays correctly.
- General: Macbooks with TouchBar no longer crash on VRED start-up.
- Interaction: 3D sound source positioning for HMD has been added.
- Interaction: VRED no longer crashes on paste when using copy and paste after New Scene has been clicked.
- Materials: The skylight environment can now be saved as an HDR.
- Raytracing: Triangles from surfaces beneath a shell are now counted for the statistics in raytracing.
- Rendering: Deleting a backplate automatically sets the environment back to visible now.
- Rendering: Offline rendering using luminance or illuminance tone mapping now works.
- Rendering: Texture sharing issue resolved when dragging & dropping texture as a bumpmap.
- Rendering: The correct focal distance on a double clicked object is now used.
- Rendering: When loading osb files with activated render layers, the render layers now display in the render layer editor.
- Scenegraph: A camera node no longer loses camera viewpoints when cutting and pasting.
- Scenegraph: B-Side icon status is now being saved with file.
- Scripting: Added Python commands to access denoise filter settings.
- Scripting: Removed detection of pythonQt or pyside.
- Scripting: The showBanner command now releases memory usage.
- Scripting: VRED no longer crashes when using setRenderBackgroundColor(r, g, b).
VREDPro 2018.2 Update (11.07.2017)
Features
- Cluster Manager: Added new Render Queue functionality.
- FileIO: Added possibility to embed meta information in EXR renderings.
- Interaction: Added Copy and Paste of Scenegraph nodes from one VRED instance to another.
- Interaction: Added support for vive tracker.
- Interaction: Added touch signals for oculus touch controllers.
- Rendering: Added ACES response curves to physical camera tonemapper.
- Rendering: Added shadow casting from environment light sources in OpenGL.
Improvements
- Annotations: Added "Use Node Visibility" option to enable hiding of visualization based on associated Scenegraph node.
- Annotations: Added Undo/Redo for Annotations.
- Annotations: Annotations are now individually accessible in UI.
- FileIO: Added option to reuse materials from scene to Merge Project dialog.
- FileIO: Added advanced import options to import dialog and base CAD preferences.
- FileIO: Added option for Import Annotations to Merge Project dialog.
- FileIO: File translation via command line using ATFtoOsg applies the same settings as File=>Open now.
- FileIO: Fixed import and export of luminance exr files and import of multilayer exr files.
- FileIO: Improved environment merge behavior using merge materials when adding project file.
- General: Added 8192 and 16384 shadow map resolutions to LightEditor UI.
- Materials: Added support for adjusting decal projection depth.
- Media Editor: Added new icons for different media types.
- Media Editor: Added option to evaluate Transparency for media.
- Media Editor: Added search bar to Media Editor.
- Media Editor: Improved multi-select + select node behavior in Media Editor.
- Media Editor: Multiple webengines can be selected to duplicate, delete, switch on and off, or toggle.
- Raytracing: Improved NURBS raytracing performance.
- Rendering: Added Support for LDR image formats to the environment material in the file open dialog.
- Scripting: Added Python interface for Annotations.
- Scripting: Added environment variable for custom script plugin loading.
- Scripting: Marked hpc clustering functions as deprecated.
- Scripting: Removed obsolete python examples.
Bugfixes
- Annotations: Fixed text and label geometry not being sorted correctly in rendering.
- Assets: Fixed Camera and viewpoints being lost in geometry assets after saving the asset two times.
- Camera editor: Fixed alignment issue in Visualization panel.
- Cluster: Fixed Raytracing Cluster in Stereo mode with fullscreen for a powerwall not displaying whole image.
- Display Cluster: Added missing OpenGL render update during Raytraced Stillframe Antialiasing.
- Display Cluster: Fixed Denoise Filter crash with Still Supersampling enabled.
- Display Cluster: Fixed SSAO on Powerwalls.
- Display Cluster: Improved label and tooltip for viewport parameters.
- DisplayCluster: Fixed Vignetting/ImageBlending not scaling down using Downscale.
- DisplayCluster: Fixed Wireframe appearing only in the first ClusterWindow on one node in OpenGL.
- FileIO: Fixed Crash when rendering passes and wrong images.
- FileIO: Fixed Environments not shown in material editor when adding projects.
- FileIO: Fixed Gap between a surface and the surface edge in a CATIA R 25 file.
- FileIO: Fixed Wire scene-structure being wrong with groups created from layers.
- FileIO: Fixed project settings being stored in vpb files on Save Selected.
- FileIO: Hidden geometry in CATIA V5 files is no longer automatically imported.
- GUI: Fixed undocking and resizing issue when using a layout with a thin dynamic render window.
- GUI: Sign-In/ User License can be hidden in the UI using VRED_DISABLE_CLIC_IPM.
- Known Issue: StereoSwitch does not work correctly in MulticastStereo SLI mode.
- Licensing: Added VRED_DISABLE_CLIC_USER_LICENSE to disable user licensing.
- Material Editor: Environment materials referenced by an X-Rite material can no longer be deleted.
- Material Editor: Override materials on geometry from formerly existing render layers can no longer be deleted.
- Material merging: Animations, Incandescence, and Raytracing settings are now considered.
- Media Editor: Fixed preselection highlight not correct on nodes with webengine.
- Offline Rendering: Camera aim evaluation was delayed by one frame when rendering a camera animation.
- OpenGL: Fixed "Improve Color Depth" option which caused pattern in alpha channel in offline rendering.
- OpenGL: Using the alpha channel of diffuse textures, when decal projection is active, no longer leads to non-transparent borders.
- Optimize: Fixed Cameras, Lights, and Clones breaking when using merge and share.
- Render Layer: Deleting nodes in the scenegraph does remove them from a layer now.
- Render Layer: Override Material can no longer be deleted from Material Editor.
- Rendering: Fixed Cubeimage-Export for several formats.
- Rendering: Fixed Physical Camera exposure not working with Sim2 HDR Display.
- Rendering: Fixed SSAO not working with multiple render windows.
- Rendering: Fixed shading difference between RT and OpenGL for Plastic materials using BRDF behavior 2014 and above.
- Rendering: Removed wrong illumination from delta lights on specular surfaces.
- Scripting: Fixed 2D vrMenu disappearing with enabled stillframe antialiasing.
- Scripting: Fixed connections of vrAEBase objects in Script plugins being destroyed on new scene.
- Scripting: Fixed unstable behavior with vrAEBase python objects.
- Shortcuts: Re-implemented ability to assign same key to two shortcut functions.
- Transform Editor: Transform Variants are now longer applied on rename if Variants are also created in VariantsUI.
- Variants: Fixed crash when a variant set is duplicated.
VREDPro 2018.1 Update (18.05.2017)
Bugfixes
- Animation: Fixed rendering issue when using multiple Camera animations in the Render Queue.
- Camera: Fixed camera transformation after activating a viewpoint of an inactive camera while Evaluate Navigation Mode is off.
- Clipping: Fixed Contour update when changing visibility of an object.
- Cluster: Fixed freeze after selecting "Window > Show Split View" when cluster is running.
- Cluster: Fixed raytracing stillframe antialiasing on the master of the Display cluster.
- Display Cluster: Fixed Geometry Light Sources for OpenGL.
- Display Cluster: Fixed instability during some converting and reloading of objects.
- Examples: Fixed Shadow in test scene.
- FileIO: Fixed FBX import and export of transparency textures.
- FileIO: Fixed import for some PRT files from solid works
- FileIO: Fixed import of CATIA material names.
- FileIO: Fixed incorrect transformation of JT files from Teamcenter.
- FileIO: Fixed loading of previously saved bump and displacement textures.
- FileIO: Templates are no longer imported from wire files.
- GUI: Added a visual indicator, the extension button, for hidden icons in the tool bar.
- GUI: Fixed setting the scene to "modified", when changing the visibility of switch children.
- GUI: Fixed undocking and resizing issue when using a layout with a very thin dynamic render window.
- GUI: Fixed updating the Clipping Plane when changing the FoV (field of view).
- GUI: Fixed updating the Compass of Skylight environment when changing the FoV.
- GUI: Fixed updating the Texture Editor manipulators when changing the FoV.
- GUI: Fixed updating the material manipulator when changing the FoV.
- GUI: Fixed updating the surface analysis manipulator when changing the FoV.
- General: Fixed shortcuts defined in Preferences (F-Keys).
- Material Editor: Fixed crash after "Convert To" in Scenegraph.
- Materials: Fixed adding a Decal to a Switch material via drag and drop and "Add to Material" leading to an unexpected result.
- Materials: Fixed geometry disappearing when applying a displacement decal texture.
- Media Editor: Fixed Material texture still being locked when the material is no longer assigned with WebEngine.
- Media Editor: Fixed changes not being recognized from the "Save changes to..." dialog.
- OpenGL: Fixed Camera color correction being applied to backplate.
- OpenGL: Fixed Camera visualization disappearing randomly with Occlusion culling.
- OpenGL: Fixed Woven cloth turning black in UV mode when adding a bump texture.
- OpenGL: Fixed missing light from Geometry Light Sources when other light sources are turned on.
- OpenGL: Fixed wrong Backface Culling on mirrored objects.
- Overlay Editor: Fixed Overlay rendering in Stereo mode.
- Raytracing: Fixed Render artefacts on reflective plastic with subsurface scattering.
- Render Queue: Fixed Render Queue ignoring Tonemap HDR when Animation is enabled.
- Rendering: Fixed OpenGL crash when creating a new scene after using setNodeMaterial.
- Rendering: Fixed disappearing directional light, point light, and spot light when assigning a black and white image.
- Rendering: Fixed example shaders for Final Render Pass.
- Rendering: Fixed shader compile error when the using Displacement Map option with triplanar projection in OpenGL.
- Rendering: Fixed wrong exposure when using Dynamic Tonemapping.
- Scripting: Extended saveSelectedGeometry() with parameter to set inclusion of environment geometries.
- Scripting: Fixed 3D menu in examples (menu.py) to accept mouse clicks again.
- Scripting: Fixed Python command loadCluster.
- Scripting: Fixed command line issue with -postpython and file names.
- Scripting: Fixed createCubeImages. Environment variables can now be used in a file name. Images can be saved in non-existing folders. Default file type png is used if no extension is provided. Fixed crash for large resolution (>8000).
- Transform Editor: Enabled Copy Transformation & Copy Transform Variants in Transform Editor context menu for parent nodes.
- Transform Editor: Fixed transform variants UI after enabling it in the Preferences.
- Transform Editor: Fixed transform variants being deleted when converting Light type.
- Variant Sets: Fixed Next (loop) activating variant set with transform variants in defined order.
- Variants: Fixed Hot-Keys getting lost for Transform Variant Actions: Next, Prev, Next (loop), Prev (loop).
VREDPro 2018.0.1 Hot Fix (10.04.2017)
Bugfixes
- FileIO: Changed the default behavior when importing CAD files from CATIA and NX. Associative Meshes are no longer imported by default.
- Cluster Manager: Fixed startup issue of Cluster Manager sessions.
VREDPro 2017 SR1 (09.08.2016)
Features
- Camera: Cameras are setup via Transform Nodes now
- Interaction: Added Independed Camera Navigation and Tracking for Display Cluster environment, e.g. CAVE
- Interaction: New Camera Navigator Concept
- Navigator: Added new orbit mode to constrain camera rotation
- Navigator: Disabled arrow keys for orthographic cameras
- Python: Added python commands for show/hide and custom picking axis
- Scripting: Added getSceneIntersection, getMousePosition and getViewRay
Improvements
- Animation: Adjusted Hermite Spline Tangent calculation for smoother results
- Camera: Added representation of the cameras to the render view.
- Camera: Improved import and export of camera meta data
- Cluster: Added automatic cluster restart when loading a new scene
- FileIO: Added an automatical "Scene Optimize" to an FBX and Maya import
- FileIO: Enabled command line file translation using ATF\AtfToOsg.exe
- FileIO: Improved FBX import performance
- GUI: Improved checkbox label and tooltip for curve and polygon line import
- Interaction: Fixed changing views by using the viewcube to exclude environment
- Navigator: Added new options to control navigator behaviour
- Rendering: Added Support for splitting up X-Rite carpaint materials (cpa) into diffuse and glossy components
- Rendering: Added sharing of OpenGL texture chunks
- Rendering: Improved Occlusion Culling in OpenGL
- Scripting: Added getActiveCameraNode to access the active camera
- Scripting: Added getBoundingBoxCenter to allow moving Pivot to Object Center
- Scripting: Added new python command copyTransformation()
- Scripting: Added option to rewind animations using playAnim.
Bugfixes
- Animation: Camera TurntableAngle Parameter can be animated now
- Animation: Fixed focal length animation being copied to active camera
- Animation: Fixed wrong rotation when jumping on the timeline
- Camera Editor: Enabled non-unique names for viewpoint in track view to improve consistency
- Camera Editor: Fixed minimum values of Color Correction wheel controls
- Camera: Camera as child of a scaled group is working now
- Camera: Camera tracks and viewpoints are saved when exporting a camera to .osb from the camera editor
- Camera: Camera tracks do recognize updated viewpoints now
- Camera: Fixed Camera transformation below transformed groups
- Camera: Fixed HotKey function for camera viewpoint
- Camera: Fixed View Cube being wrongly oriented if the scene is in y-up mode
- Camera: Fixed camera zooming to zero point when clicking ViewCube in second render window
- Camera: Fixed position when storing viewpoints of cameras attached to transform nodes
- Camera: Fixed view not being synced when using two render Windows
- Cluster: Fixed Data update issue on Ray tracing Cluster
- Cluster: Fixed Display cluster to incorporate the scene scale unit
- Cluster: Fixed XSS vulnerability with VRED Render Node
- Cluster: Fixed application hang when aborting scene distribution
- Cluster: Fixed memory allocation potentially causing crashes when rendering high resolution render passes
- Cluster: Fixed missing library when installing Render Node on Linux
- Cluster: Fixed performance issue for Image zoom during image rendering
- Connector: Fixed Connector getting slower when connecting multiple slavese
- Connector: Fixed IP not being correctly transfered in Connector Module when requesting control to server
- Connector: Fixed python commands entered by the user not being sent to the client
- Connector: When two VREDs are connected, the Roll parameter can now be changed in the Camera Editor
- Display Cluster: Fixed disappearing Banner/vrMenu/vrFrame during stillframe AA
- Environments: Fixed LDR support for Environments
- FileIO: Fixed FBX animation import losing its rotation transformation.
- FileIO: Fixed Import and Export of Cameras and Light Sources to transfer most attributes and animations between VRED and Maya via FBX
- FileIO: Fixed Import of revolved data from wire files
- FileIO: Fixed Normals being flipped on Alias geometries on symmetry layer
- FileIO: Fixed PLMXML ExtReference nodes not being reloaded
- FileIO: Fixed PLMXML using wrong loader to load JT files
- FileIO: Fixed Periodic trim error when importing some wire files
- FileIO: Fixed Symmetry node transformations for wire files with PivotExtensionData
- FileIO: Fixed Tessellation defect when importing some wire files
- FileIO: Fixed application hang when retessellating certain group nodes
- FileIO: Fixed files exported to FBX loosing rotation orientation.
- FileIO: Fixed handling of Rotation values greater than or equal to 360 degrees when opening FBX file
- FileIO: Fixed import and export of emissive, diffuse and glossy textures from and to FBX
- FileIO: Fixed import of CATIA material names.
- FileIO: Fixed import of Camera View angle via FBX
- FileIO: Fixed import of curve data as poly lines and of poly lines from CAD files
- FileIO: Fixed import of visibility animation via FBX
- FileIO: Fixed import of wire geometry with symmetry where parent node of geometry with symmetry is not on symmetry layer
- FileIO: Fixed loading of 16bit Integer and 16/32 bit float TIFF textures
- FileIO: Fixed material color from JT files
- FileIO: Fixed missing parts in some CatiaV5 files
- FileIO: Fixed missing patches when importing WIRE file with ATF
- FileIO: Fixed performance issue when importing wire files with symmetry layer
- FileIO: Fixed round trimmed surfaces from wire files being untrimmed
- FileIO: Fixed scaling issues when importing FBX files from Maya
- FileIO: Fixed stitching issue for some CATIA files.
- FileIO: Fixed visibility issue in some CatiaV4 files
- FileIO: Improved file import from FBX regarding up axis, scaling, object orientation
- FileIO: Improved handling of large trimmed surfaces
- FileIO: Improved import performance for large CAD models from CATIA
- FileIO: Improved normal orientation for some Alias wire files.
- General: Fixed Presenter Tools not being able connect to VRED
- General: Fixed issue leading to crash in OpenGL snapshot rendering
- General: Fixed using arrow keys (up/down) in docked modules to trigger camera zoom
- Geometry Editor: Fixed Decore on a polygon level
- Geometry Editor: Fixed Scenegraph structure for shells and components after using Decore tool
- Interaction: Transform manipulators are now only displayed in the active render window and get scaled accordingly.
- Isolate View: Fixed inconsistent scenegraph visibility checkbox behaviour
- Known Issue: DWG import deprecated.
- Known issue: If a node, that is cloned multiple times in the same clone hierarchy, is used in a light link set or as a camera aim, this reference might become invalid/change during scenegraph operations that alter the clone hierarchy
- Material Editor: Fixed preview rendering while running in oculus rift or openVR mode.
- Material Editor: Fixed update of Switch material table for nested switch materials
- Measurement: Fixed missing lines in visualization of measurements
- Navigator: Holding left and right mouse button to roll camera is working on Orthographic cameras now
- OpenGL: Fixed shader issue leading to erroneous surfaces
- Presenter: Fixed Spelling error
- Raytracing: Fixed Triplanar mapped texture with alpha channel causing artefacts in shadows
- Render Settings: Render views are now updated when changing view point or tracks
- Rendering: Fixed AXF Material appearing black in Raytracing
- Rendering: Fixed Material Ball randomly appearing on Main Render Window
- Rendering: Fixed Node name being rendered when offline rendering in isolate view
- Rendering: Fixed Rendered image not being same as Render Region frame for new Orthogonal Camera
- Rendering: Fixed wrong rendering of AxF Materials with fresnel texture in OpenGL and precomputed modes
- Scenegraph: Improved performance on scenes with many nodes
- Scripting: Added setConnectorShowMouseOnClients(false) to disable resizing the viewport with disabled frame sync
- Scripting: Adjusted example scripts to use new example path
- Scripting: Crash when loading script with vrNodePtr.addChild
- Scripting: Fixed broken 3D vrMenu when created in Raytracing
- Scripting: Fixed setClusterEyeSeparation command
- Texture Editor: Fixed Texture Projection mode not being updated in localized UI
- Texture Manipulator: Fixed broken UV manipulator
- UI: Enabled renaming in Curve Editor, Clipmaker and Sequencer by "click selected to edit"
- UV Editor: Enabled more than 100 Iterations
- UV Editor: Fixed UV mapping problems after FBX import
- Variant Sets: Fixed update of thumbnails when Creating preview from variant sets
- Variant Sets: Removed erroneous warnings in Terminal when using Create Preview
- Variants: Fixed Crash when a Material Variant is deleted and then gets switched in the Variant Sets
VREDPro 2016 SR1 SP5 (18.01.2016)
Features
- Asset Manager: Added Python commands to load, create and overwrite material assets
- FileIO: Added --mergeGeometries parameter to Csb2Osg.exe
- Raytracing: Added deferred still-frame antialiasing render update
- Rendering: Added preference option to choose SLI Mode
Improvements
- Scenegraph: Added Merge Geometry options when selecting geometries with differing materials or visibilities
Bugfixes
- Asset Manager: Fixed deletion of material assets in the Asset manager when renaming material assets by changing the case of characters
- Clipping: Fixed Clip Plane Tool to work with transparent materials
- Cluster: Fixed picking point of interest when starting the cluster with OpenGL
- Cluster: Removed cluster reconnection after shutting down the cluster service
- FileIO: Fixed Alembic import for FBX files
- FileIO: Fixed missing geometries when Keep Surface Data is not checked for Direct Connect
- FileIO: Improved verification performance for project file import for scenes with many shells and components
- GUI: Fixed Import Dialog from blocking other windows
- General: Added option to generate unique names when capturing variant sets or adding render queue jobs.
- Isolate View: Environments node can now be switched off again in Isolate view mode
- Localization: Fixed rendering animations as avi movie in localized versions
- Material Editor: Fixed update of color buttons in Analytic material settings when activating "Use Realistic"
- OpenGL: Added missing rendering updates when changing light properties after changing the light type
- Overlays: The drawing order of overlays is now inverted
- Raytracing: Fixed Artefacts when using distortion maps
- Raytracing: Fixed performance issue caused by bad texture coordinates
- Raytracing: Fixed wrong results when using photonmapping
- Rendering: Fixed Bump intensity inconsistency
- Rendering: Fixed Low and High Realtime Antialiasing in OpenGL for MAC
- Rendering: Fixed line-strip rendering issue
- Rendering: Fixed materials becoming transparent in OpenGL when an invalid environment has been assigned
- Scripting: Fixed Crash on show menu via Python
- Scripting: Fixed renderer crash with vrVirtualEye when activating Raytracing
- Scripting: '\n' characters and multiple spaces in print statements are now being written to the Terminal
- Touch Sensors: Fixed update when adding a VRED project file with touch sensors
- Tracking: VRPN tracking cart mode may also use custom node mode now
- UI: Fixed Fullscreen for a single render window on a secondary monitor
- Variant Sets: Fixed missing switch options in variant state drop-down
- Variant sets: Prevent deletion of Variant Sets with only Python scripts when Optimization occurs
VREDPro 2016 SR1 SP4 (03.11.2015)
Features
- Python: Added optimizeShellSurfaces command to reduce memory consumption of shells
- Rendering: Added support for OpenVR devices like the HTC Vive
Improvements
- General: Added log message when Render is canceled
- General: Added option list for VREDPro.exe with command line parameters -h, -help or /?
- Interaction: Fixed freeze when switching normals
- Rendering: Updated Oculus Rift support to 0.8 runtime
Bugfixes
- Clipping Plane and Grid: Fixed Strange colors in viewport after navigating and switching off the grid
- Cluster: Fixed Crash when removing last Network and adding Compute node in Raytracing Cluster
- Cluster: Fixed raytracing cluster on MAC
- Connector: Fixed Connector setting shadowplane visible on slave
- FileIO: File extension is now updated again when changing the file type in the save dialog
- FileIO: Fixed FBX Files transformations
- FileIO: Fixed JT import with ATF creating doubled geometry
- FileIO: Fixed NX support using ATF on German Windows OS
- FileIO: Fixed PLM XML import
- FileIO: Merge project and Import dialog Settings are now restored
- GUI: Fixed changing of rendering mode right after using surface analysis mode
- GUI: Fixed saving of 'Invert Zoom' option
- GUI: Fixed wrong Skylight map resolution on HighDPI screens
- GUI: Render All is now disabled once Render all is pressed and jobs are being rendered
- General: Fixed Automotive Assets startup issue
- Interaction: Fixed "Select object behind" in OpenGL
- Interaction: Fixed 'Seperate Objects' function
- Interaction: Fixed CTRL-J (Win) / CMD-J (Mac) shortcut in render window
- Interaction: Fixed flipping of normals in the render window ("Fix Connected Face Normals" tool, Alt + Right Mouse)
- Localization: Added translation for "Raytracing Cluster" and "VRPN Tracking" modules
- Localization: Translated "Choose a Color" dialog.
- Localization: Translated Menu entries "Scene", "Animation", "Interaction" and "Rendering".
- Localization: Translated Network speed test result in Raytracing Cluster
- Localization: Translated String "Transform" in Preferences dialog.
- Localization: Translated String "Unnamed" in Raytracing Cluster Dialog.
- Localization: Translated button names in some dialog.
- Localization: Translated many titles in Variant Sets dialog
- Localization: Translated the warning message when OS X version is below 10.11
- Measurement: Fixed computation of invalid values for gap measurement
- OpenGL: Fixed selection in the render window when Overlays are active and View Cube is deactivated
- Raytracing: Fixed AVX detection fail when VT-x extension is not available
- Raytracing: Fixed performance regression caused by some GPU drivers
- Raytracing: Fixed wrong results when changing saturation on a rough chrome material
- Rendering: Fixed Isolate view displaying all the model during panning
- Rendering: Fixed Tessellation issue in OpenGL mode.
- Rendering: Fixed behavior when closing the progress dialog of the render queue
- Rendering: Fixed cancelling of image rendering for an Animation
- Rendering: Fixed crash when a shell contains surfaces without data
- Rendering: Fixed creation of intermediate images when cancelling a rendering
- Scenegraph: Fixed double execution of duplicate/clone mirror.
- Scripting: Fixed vrMenu
- Sequencer: Fixed setActiveSnapshotMovieRenderPasses context menu entry.
- Tracking: Fixed Space Mouse
VREDPro 2016 SR1 (30.09.2015)
Features
- Camera Editor: Added Hotkey option for ‘Viewpoint’ in Camera Track
- Cluster: New Cluster Architecture
- FileIO: Added option to exclude Animation Clips and Curves from Project import
- FileIO: Updated FBX library version to 2016
- General: Added Oculus Rift support in VRED Presenter
- General: Added Retessellation with ATF.
- General: Improved handling of Shells and Components
- General: Presenter is now available for Mac
- Overlay Module: Added custom sorting of Overlays
- Rendering: Added multicast SLI support for Stereo modes
- Rendering: New OpenGL Architecture
- Scenegraph: Added "Paste with Transformation" to keep a pasted node at the same position in the world as the originally copied node
- Scenegraph: Improved Drag and Drop Functionalities of Components and Shells
- Scenegraph: Merge Geometry now merges all selected nodes
- Scripting: Added python command for "Flush Transformation Translation", "Flush Transformation Rotation", and "Flush Transformation Scales"
- Variant Sets: Added a function to close all groups in the variant sets
- Variants: Added function to Variants to select connected VariantSets
Improvements
- Added python command for "showComponent()"
- Cluster: All render jobs can be cancelled at once on the cluster
- FileIO: Added option for OSB to toggle import of animations
- FileIO: Added export of textures for FBX format
- FileIO: Added missing import option preferences "Unshare Nodes" and "Flush Transformations"
- FileIO: Added support for NX 10.0 file import
- General: Improved performance of "Convert to mesh"
- General: Removed duplicate data folder to reduce disk space requirements
- Overlay Module: Switches added to Overlay Module
- Python: Added vrFieldAccess functionality to read and write multifields
- Python: Extended "loadMeasurement" command to support .pbrdf files for OCS materials
- Scenegraph: Shells are automatically created when Components in the scenegraph are pasted or dragged & dropped
- Scripting: Added Python command to clone the clipping contour
- Scripting: Added python interface for surface analysis tool
- Sequencer: Added undo redo
- Tracking: Added new simplified tracking UI
- Tracking: Improved tracking device and body calibration
- UI: Added option to hide warning messages for undoable functions
- UI: Changed hotkey "O" to "CTRL-ALT" and enabled it for toggling navigation in presentation mode
- UI: Shortcut for "Create Shell from Selection" changed from CTRL-Shift-G to CTRL-Shift-M
Bugfixes
- Animations: Fixed Timeslider in curve editor not being movable if no keys are selected
- FileIO: Fixed Dis-formed surfaces from ATF.
- FileIO: Fixed Flush transformation for APF and FBX.
- FileIO: Fixed Stitching for ATF import
- FileIO: Fixed UV repeat in the texture of an imported FBX file
- FileIO: Fixed Wire import for Direct Connect
- FileIO: Fixed import of google sketchup file formats for ATF
- FileIO: Fixed material translating for CATProducts in ATF
- FileIO: Tesselation during import keeps the surface continuity now.
- Fixed transform manipulators on Mac platform
- General: Fixed UI for License Borrowing
- General: Fixed potential crash after loading a file and turning on anti aliasing on Mac
- Isolated View: Added possibility to view hidden nodes
- Known issue: Capturing variant sets in the simple UI and the render queue require unique names for the geometries and the materials
- Known issue: Startup issue for all VRED executables when using NVidia driver profiles.
- Lights: Loading & saving lights works as expected now
- Material Editor: Added Uniform Repeat checkbox in triplanar mapping mode
- OpenGL: Fixed billboard orientation when using z-up
- OpenGL: Fixed woven cloth issues - distant view of filament yarn cloth and shader compile error when using triplanar texture mode and translucency
- Overlay Editor: Group node changes are now correctly reflected in the render window
- Overlay Editor: Overlay entry items are now correctly cleared when opening a new file
- Python: Functions now return tuples instead of lists
- Raytracing: Improved Raytracing performance for some full global illumination scenes
- Render Window: Fixed bounding box preselection sometimes being visible when bounding box selection is disabled
- Rendering: Fixed Bounding Box when Raytracing and Stereo L/R split is on
- Rendering: Pressing render in Render Settings takes the file name specified into account on Mac now
- Scenegraph: "Create Shell from Selection" is now undoable
- Scenegraph: Components may not be transformed
- Scenegraph: Fixed changed order of nodes when doing a "Group Selection" (Ctrl-Shift-G)
- Scenegraph: Fixed components being placed outside of shells after Group by Material
- Scenegraph: Fixed creation of unnecessary Transform3D nodes during "Group Selection"
- Scenegraph: Fixed execution of "Group Selection" on cloned nodes within the hierarchy of a "Transformable Clone Root"
- Scenegraph: Improved Scenegraph Performance
- Scenegraph: The A/B-side state of a Shell is determined by the A/B-side state of its components
- Scripting: Fixed flushMaterialGroups()
- Scripting: Updated example Python scripts
- Transform Editor/Manipulator: Fixed issues with rotation and rotation pivot orientation
- Transform Editor: Readded UI controls to pick the rotation pivot position and orientation by clicking in the scene
- UI: If a Variant set is duplicated, overlay (Overlay tab) and clipping state (Analyzer tab) are now duplicated as well
- Undo/Redo: Fixed Undo after merging two geometries
- Variant Sets: Added Drag and drop support from variant set to a group
- Variant Sets: Clear does now correctly delete all overlays from a variant set
VREDPro 2016 SP3 (22.07.2015)
Bugfixes
- Ambient Occlusion: Fixed initialization of subdivison threshold.
- Analyzer: Fixed Gap Measurements.
- App: VRED App now respects Connector Settings
- App: Variant sets are now listed in alphabetical order
- Asset Manager: "Apply Materials To Scene by Name" now also replaces Switch materials in the scene
- Asset Manager: Fixed lost material assignments in the subtree below a Material Group when reloading a material asset assigned to a Material Group
- Asset Manager: Textures are now always inlined when saving assets
- Bake Light and Shadows: Fixed Calcuate Missing
- FileIO: Added dialog to prevent overwriting of files during export.
- FileIO: Fixed OSB export to allow exclusion of Environment
- FileIO: Fixed loading of Tire material's bump texture when loading a file that was saved with disabled "Use Inline Textures"
- FileIO: Save Selected "auto-suggests" node name as file name now
- Known Issue: Alias Wire import not working with Direct Connect on MAC.
- Known Issue: Wireframe rendering is only available for Realistic and Analytic Rendering in Raytracing
- Known issue: CINEMA 4D Scenes not working on MAC.
- Known issue: Sound nodes are not working on MAC.
- Known issue: Video memory usage not displayed in GL Info dialog on MAC
- Light Editor: Fixed issues during drag & drop of lights in the group view
- Localization: Fixed Alignment of Statistics.
- Localization: Fixed Surface analysis module UI under SimpleUI mode.
- Localization: Translated Context Menu in Script Editor
- Localization: Translated some strings in Clip Maker
- Material Editor: Added missing update after deleting an environment node under the default environment switch
- Material Editor: Choice of unmodified/locked switch material assets may be changed in Advanced UI
- Preferences: Fixed crash when storing Color in Background Settings
- Raytracing: Fixed crash when rendering NURBS
- Raytracing: Fixed Wireframe Rendering
- Raytracing: Fixed missing Roughness Texture in BrushedMetal
- Raytracing: Fixed missing updates when changing tracedepth in Illuminance mode
- Rendering: Fixed Filter and Save now button for Denoise filter
- Rendering: Fixed Postprocess Antialiasing changing the perspective in rendered pictures
- Rendering: Fixed import of Alias Chrome tags on MAC
- Rendering: Fixed wrong renderings in NPR mode when changing the resolution
- Rendering: If Light Baking option is chosen, "Enable Color Bleeding" is turned on by default
- Scenegraph: Fixed "Add File" from Scenegraph menu
- Scripting: Added Python command to remove Asset Manager references from materials and objects
- Scripting: Added Python function for loading tracking configuration files
- Scripting: Added missing Python Command for "Disable Realtime AA on Camera Movement"
- Scripting: Added missing Python commands to support new Light and Shadow baking
- Scripting: Added missing vrWidget on MAC.
- Scripting: Fixed overwriting of PYTHONPATH environment variable
- Tire Material: Fixed "Get Values from Object" for transformed Shell nodes
- UI: Fixed behaviour of Tire Texture Manipulator's green handles to change the width of the profile
- UI: Fixed consistency issues of shortcuts on MAC
- UI: Fixed renaming of Groups in the light editor
- UI: Fixed show/hide toggle shortcut CRTL+J (WIN) / CMD+J (MAC)
- UI: Fixed static position of the Progress cursor in OpenGL
- UI: Hiding a tag deselect the tag now
- Web Interface: Fixed crash when "Stream" is selected.
VREDPro 2016 SP2 (26.05.2015)
Bugfixes
- Asset Manager: Fixed saving of nested switch and/or multipass materials as assets
- Asset Manager: Fixed saving of switch material and its contained materials when having all materials selected to be saved as assets
- Asset Manager: Now able to save multiple modified assets in one go
- Cameras: Removed one extra symbol in Camera Editor on MAC
- FileIO: Fixed Translation issue for vertex caches
- FileIO: Save Selected does remember path names now
- GUI: Added warning for missing undo in Subdivide Geometry.
- GUI: Fixed mis-alignment and overlap in the Statistics information in Render View on MAC
- GUI: Fixed non-retina checkbox in scene graph on MAC
- General: Fixed Rendering crash when opening a 2015 file with 2016
- Interaction: Fixed Hotkey after recapturing a variantset in simple UI
- Interaction: Fixed Switching materials during camera rotation
- Localized: Fixed Installation Language when installing on KOR MAC OS.
- Localized: Fixed Mis-alignment issue in "Node Information" window
- Localized: Fixed String "Set Texture Center Position" in RenderView
- Localized: Fixed Variant Set name when trying to delete Variant Set
- Localized: Fixed string "Connection Refused" in Connector dialog
- Localized: Fixed tags created when dragging one localized named object to tag.
- Localized: Translated "Group" in "Overlay Editor" window
- Localized: Translated Context Menu in Script Editor
- Localized: Translated some strings in Clip Maker
- Localized: Translated some strings in material editor
- Localized: Translated strings "on" and "off" in Render Layer editor.
- Material Editor: Changed the default texturing mode to triplanar
- Materials: Fixed Environment import from files that are saved via "Save Selected"
- Render Queue: Using Fixed Render Sizes will not cause Render Queue Execution to fail anymore
- Rendering: Fixed Clearcoat reflectivity of new Metallic Carpaint in OpenGL mode
- Rendering: Fixed incorrect shininess and tonemapping in analytic rendering
- Scripting: Fixed Custom Functions not working over Webserver on MAC
- Variants: Old Variants are producing useless switch materials
- Web Interface: Improved error message.
VREDPro 2016 SP1 (24.04.2015)
Bugfixes
- Animations: Fixed evaluation of frame step parameter in createMovie command
- Asset Manager: Fixed crash after "Apply Materials To Scene by Name" and Reload Directory
- Asset Manager: Fixed crash when deleting a folder with expanded subfolders in the directory view
- Asset Manager: Fixed disappearing geometry after overwriting a geometry asset by a geometry that doesn't have a valid asset root
- Asset Manager: Show Busy cursor when dragging a material asset into the scene while it is loaded
- Bake light and shadow: Incandescent light does cast shadow in baking now.
- Cloning: Copy Paste no longer creates clones instead of duplicates
- Connector: Fixed synchronization of pivots and shear
- Connector: Fixed synchronization of transformation values when using world coordinates in the Transform Editor
- Connector: Fixed synchronization of transformation when using undo/redo.
- Environments: Fixed environment dome being visible in the image when rendering with "Export Alpha Channel" after switching on the backplate
- FileIO: Denoise filter settings are saved in project file now
- FileIO: Fixed "Use Alpha" for material on FBX file
- FileIO: Fixed Translation issue for vertex caches
- FileIO: Fixed UV repeat in the texture of an imported FBX file
- FileIO: Fixed import for Pro E Data with version index
- FileIO: Fixed import option "Put on the ground" not being recognized after enabling "don`t ask again"
- FileIO: Fixed opening a VPB by double-click when Place objects on the ground was enabled in the preferences
- FileIO: Fixed vertex animation from FBX to be aligned with Maya
- Interaction: Fixed missing camera change for double right-click when "Animate camera change" is disabled
- Interaction: Light type of locked light cannot be changed anymore
- Light Editor: Fixed crash when modifying values while Group is selected
- Light Editor: Fixed icon of duplicated locked light
- Material Editor: Added edge blend slider to triplanar texture mapping UI
- Material Editor: Fixed material previews becoming wireframe when wireframe rendering is enabled in the Camera Editor
- Material Editor: Fixed wrong checkbox states when environment switch filter is active
- Materials: Fixed update of environment illumination on X-Rite material when switching the environment
- OpenGL: Fixed exposure parameter of OCS material when illuminated by a light source
- OpenGL: Fixed missing shadow map update when hiding a geometry
- RenderQueue: Spectral Rendering setting is stored in Render jobs/Quality preview settings now
- Rendering: Fixed auxiliary visualizations (manipulator, texts, measurements, ...) being rendered as wireframe in wireframe rendering mode
- Rendering: Fixed display of Overlays with stereo rendering
- Scenegraph: Improved Performance
- Scripting: Added vrNodePtr.setWorldTranslation and fixed documentation for vrNodePtr.setTranslation and vrNodePtr.getTranslation
- Scripting: Fixed Python support on MAC
- Tracking: Fixed navigation issue by setting trackball mode as default for tracking.
- UI: Add Lightbaking to simple UI
- Web Interface: Fixed inactive debug mode after program start